Full notes
Full MIMESIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
A major update arrives on June 15.
Based on the feedback you shared with us during Early Access,
we've gone beyond simply adding new content, we've refined and expanded the entire core play experience.
In one week, a lot is going to change. Here's an early look at part of this update.
Reworked game cycle structure — The Tram, dungeon selection, all the way to game over. The whole flow changes. You might even run into special areas. Lucky, or not.
New map themes — A variety of new map themes are being added.
Smarter Mimic AI — Mimesis got smarter. We won't say who that's good news for.
6 new monsters — Six more, just for you. We gave them cute names. Their behavior, not so much.
4 new gimmicks — Pendulum traps, bear traps, telephones, and luck machines are placed all over the dungeons. Feeling lucky?
4 new equipment upgrades — We've reworked the Toy Puppy, the Electric Swatter, the Shotgun, and the Teddy Bat. Pay up and we'll upgrade them for you.
New action — Scrap throwing is in. Go ahead, give it a throw.
And more — Sound effects and UI/UX have been improved. Danish has been added. And of course, the screams still work exactly the same in every language.
⚠️ Please note
This update changes the game's structure quite drastically. Unfortunately, existing save files cannot be carried over to keep playing after the update.
The full patch notes will be released alongside the June 15 update.
Visit our official Discord and join the conversation!
Source
Changelog.gg summarizes and formats this update. How we read updates.
