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Steam News3 May 20262mo ago

The Best Quality of Life Update I've Ever Made - Mini Devlog

Waiting 3 seconds before every attempt doesn’t sound like much—until you fail 50 times in a row. Originally, at the start of every level, players had to wait for a countdown before they could play.

Full notes

Full Milliseconds Matter: Precision Platformer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
changedWaiting 3 seconds before every attempt doesn’t sound like much—until you fail 50 times in a row.
fixedSo I fixed it.
changedHere’s what changed:
addedAdjustable countdown I added a button in Options that allows players to control countdown time. Now beginners and casual players can still have the countdown, while experienced players can speed it up to start the level in under a second.
addedInstant restart button Instead of opening the pause menu and pressing restart every single time you mess up, you can now hit one button to immediately retry the level.
changedIf you’ve played the demo and you want something improved, you can head to this link:

Milliseconds Matter: Precision Platformer changes

changedWaiting 3 seconds before every attempt doesn’t sound like much—until you fail 50 times in a row.
fixedSo I fixed it.
changedHere’s what changed:
addedAdjustable countdown I added a button in Options that allows players to control countdown time. Now beginners and casual players can still have the countdown, while experienced players can speed it up to start the level in under a second.
addedInstant restart button Instead of opening the pause menu and pressing restart every single time you mess up, you can now hit one button to immediately retry the level.

Waiting 3 seconds before every attempt doesn’t sound like much—until you fail 50 times in a row.

Originally, at the start of every level, players had to wait for a countdown before they could play. This was designed to help beginners get their bearings at the start of levels.

But then I realized this was slowing Milliseconds Matter down in the worst way: it punished players who were trying to improve.

So I fixed it.

Here’s what changed:

  • Adjustable countdown I added a button in Options that allows players to control countdown time. Now beginners and casual players can still have the countdown, while experienced players can speed it up to start the level in under a second.

  • Instant restart button Instead of opening the pause menu and pressing restart every single time you mess up, you can now hit one button to immediately retry the level.

The Result: The game is now built for fast iteration. You can grind without friction.

This change came directly from player feedback—and it made a way bigger difference than I expected.

If you’ve played the demo and you want something improved, you can head to this link:

Feedback Form

Wishlist / follow if you want to see more updates like this. I'm planning on adding a lot more cool features into the game soon!

Source

Steam News / 3 May 2026

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