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Steam News16 October 20205y ago

Head Tilt Weekly #1 - Community Manager & Artwork!

NEW Community Manager Starting off this post, we would like to introduce Arman to the Head Tilt Games team!

In this update4

Full notes

Full Millions of Minions: An Underground Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
addedBoss UpdateEarlier in the week, we put out an update that revamped some of the bosses and created entrance introductions upon entering a boss room. Standard bosses mimic each other's entrance. However, the unique/definitive bosses have their own customised entrances (something that you'll really get the chance to see when 1.0 releases!). On top of that, we are planning on implementing the new boss soundtrack in the coming days and it will be available to all players!
addedNEW ArtworkFinally, Enoch (our artist) has been hard at work in sketching up brand new designs for the final area of the game. Below, you can see both the brand new enemies and the new environment concepts. All of the pieces that you see are subject to change and are not set in stone! Our biggest hope is that we can develop a fascinating final area for you to enjoy (and hopefully die in lol).
changedThank You!Thank you for reading this week's blog. Stay tuned for next Friday when we will hopefully have a finished environment and perhaps some GIFs to show off to you all with the environment in action!

Millions of Minions: An Underground Adventure changes

addedEarlier in the week, we put out an update that revamped some of the bosses and created entrance introductions upon entering a boss room. Standard bosses mimic each other's entrance. However, the unique/definitive bosses have their own customised entrances (something that you'll really get the chance to see when 1.0 releases!). On top of that, we are planning on implementing the new boss soundtrack in the coming days and it will be available to all players!
addedFinally, Enoch (our artist) has been hard at work in sketching up brand new designs for the final area of the game. Below, you can see both the brand new enemies and the new environment concepts. All of the pieces that you see are subject to change and are not set in stone! Our biggest hope is that we can develop a fascinating final area for you to enjoy (and hopefully die in lol).
changedThank you for reading this week's blog. Stay tuned for next Friday when we will hopefully have a finished environment and perhaps some GIFs to show off to you all with the environment in action!

NEW Community Manager

Starting off this post, we would like to introduce Arman to the Head Tilt Games team! He will be responsible for managing our social media accounts (Twitter, Facebook, Instagram), co-ordinating testing schedules and helping us to provide you guys with consistent content. For example, he actually forced me to write this! In the lead-up to launch day, he will be working just as hard as we are in order to provide you all with exclusive sneak peaks and giveaways!

Boss Update

Earlier in the week, we put out an update that revamped some of the bosses and created entrance introductions upon entering a boss room. Standard bosses mimic each other's entrance. However, the unique/definitive bosses have their own customised entrances (something that you'll really get the chance to see when 1.0 releases!). On top of that, we are planning on implementing the new boss soundtrack in the coming days and it will be available to all players!

NEW Artwork

Finally, Enoch (our artist) has been hard at work in sketching up brand new designs for the final area of the game. Below, you can see both the brand new enemies and the new environment concepts. All of the pieces that you see are subject to change and are not set in stone! Our biggest hope is that we can develop a fascinating final area for you to enjoy (and hopefully die in lol).

Steam post image Steam post image Steam post image

Thank You!

Thank you for reading this week's blog. Stay tuned for next Friday when we will hopefully have a finished environment and perhaps some GIFs to show off to you all with the environment in action!

Source

Steam News / 16 October 2020

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