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Steam News30 June 20206y ago

EARLY ACCESS RELEASE!

Wow. Okay. So, our game is out for everyone now? That's cool, but crazy. WHAT'S IN THE GAME CURRENTLY? In this version of the game, there are 2 areas present. Each area holds 3 different enemy types and 4 bosses.

In this update4

Full notes

Full Millions of Minions: An Underground Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedWHAT'S IN THE GAME CURRENTLY?The merchant system is still in it's infancy: so the looks aren't updated just yet (we'll be working on it shortly!). However, the functionality is there. Simply kill enemies or break decorations to get some more currency (known as Fallen Souls).
changedWHAT'S IN THE GAME CURRENTLY?Sounds and music are all complete for this version of the game: giving you a fluid feel throughout your playthrough.
changedWHAT'S IN THE GAME CURRENTLY?Difficulty options don't actually change the enemy health (which we may change): they simply decide whether you will respawn or not. Initially, we wanted the game to be permadeath but it seemed more fair to give you that option.
addedFUTURE PLANSWe want to add some more visual diversity so more decorations are in the works.

Millions of Minions: An Underground Adventure changes

changedThe merchant system is still in it's infancy: so the looks aren't updated just yet (we'll be working on it shortly!). However, the functionality is there. Simply kill enemies or break decorations to get some more currency (known as Fallen Souls).
changedSounds and music are all complete for this version of the game: giving you a fluid feel throughout your playthrough.
changedDifficulty options don't actually change the enemy health (which we may change): they simply decide whether you will respawn or not. Initially, we wanted the game to be permadeath but it seemed more fair to give you that option.
addedWe want to add some more visual diversity so more decorations are in the works.

Wow. Okay. So, our game is out for everyone now? That's cool, but crazy.

WHAT'S IN THE GAME CURRENTLY?

  • In this version of the game, there are 2 areas present. Each area holds 3 different enemy types and 4 bosses. Each boss and enemy have a different attack pattern.

  • The merchant system is still in it's infancyso the looks aren't updated just yet (we'll be working on it shortly!). However, the functionality is there. Simply kill enemies or break decorations to get some more currency (known as Fallen Souls).
  • Sounds and music are all complete for this version of the game: giving you a fluid feel throughout your playthrough.

  • Difficulty options don't actually change the enemy health (which we may change): they simply decide whether you will respawn or not. Initially, we wanted the game to be permadeath but it seemed more fair to give you that option.

  • Bugs should be pretty limited but we'll constantly be sifting through them as you report them (via our Discord or Twitter) to ensure you have a smooth experience.

FUTURE PLANS

  • There's one more area in development, which we hope to be done by August. This will give the game a total of 9 enemies and 12 bosses.

  • We're hoping to fully release by October 31st but it could happen earlier: this is simply a deadline for us.

  • We want to add some more visual diversity so more decorations are in the works.

WHAT IS HAPPENING NOW

We are currently taking our first official break so we may be a little quiet on the development side (our Twitter and social media should remain active). This break will last for about 2 weeks. During this time, we may be slightly planning the next project. We hope to have more news on our next project by the time Millions of Minions has fully released.

A QUICK THANK YOU

Thank you everyone for your consistent support that you've given to the team. We couldn't have done any of this without you and it means so much that you are taking time to even read this. We hope we continue to make games that you cherish and enjoy; and if you ever have any doubts, we wanna know!

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Source

Steam News / 30 June 2020

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