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Full notes
Full Million Monster Militia update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
Million Monster Militia changes
140,792,940,288,000 To Be Approximate
You can now mix and match 21 game modifiers in Custom Game Mode. Some of these are great together. Some of them are mutually-exclusive. Some of them are bad ideas: like, the mode that does your homework for you, but then the mode that eats your homework. Don't use those together.
Read on:
GRAVE EMBRACE
Functionality: Units in the front row are transformed into a random undead unit.
SACRIFICE:
Functionality: After defeating a boss, players can send a column of units to hell.
Reward: Gain a goat that inherits the total base damage of the sacrificed column.
Bonus: The acquired base damage is also granted to every other goat in the player's militia.
PERSISTENT HEALTH:
Feature: Players have 40 health.
Key Change: Health levels no longer reset after each boss encounter.
GOLD FOREVER:
Benefit: Gold remains always protected throughout the game.
EXTINCTION:
Effect: At the start of the game, randomly remove all units of one specific type from the game.
HELLDOG ETERNAL
Functionality: Hellhounds in the game no longer self-destruct.
PLANTING A BOMB
Functionality: After defeating a boss, they toss a Nuke or Time Bomb into your militia.
Impact: Introduces an additional layer of risk and strategy post-boss battles, demanding careful planning to mitigate the damage from these explosive surprises.
DIRE DIRE DOGS
Feature: Deploying a Dire Wolf adds another Dire Wolf to the militia.
Benefit: This modifier effectively doubles the number of Dire Wolves each time you deploy, enhancing strategies that focus on these units and potentially leading to rapid militia expansion.
UNDEAD FRIEND
Effect: All undead units use their damage to heal the boss instead of damaging it.
Strategic Shift: This modifier completely changes the role of undead units in the game, turning them into support units for the boss rather than offensive units. Players need to carefully consider the use of undead units under this modifier.
UNHOLY PEOPLE
Change: Human units transform into a ghost or skeleton after deployment. (Priests, Paladins and IAO are immune to this effect)
- ImplicationThis modifier encourages a shift away from relying heavily on Human Type units or adapting to the new forms these units take upon deployment.
BANNED
- RuleSelecting a new unit to add to the militia results in that unit being removed from the game.
- Tactical ConsiderationThis modifier demands careful selection of new units, as each choice permanently affects the available unit pool. Players must strategize with a long-term view of their militia composition.
KILLER RICHES
Feature: Gain 15 gold in your militia after defeating a boss.
Advantage: This modifier provides a significant boost to your resources, allowing for more strategic flexibility and unit upgrades.
ALWAYS EMPPIN'
Effect: Always have a single EMP unit in every deployed militia.
Strategy Shift: Ensures constant availability of EMP units, offering consistent utility and a stable element in your militia composition.
BURNY HOT
Change: Fire units no longer mark themselves for destruction.
Implication: Enhances the viability of fire-based strategies by increasing the longevity of fire units.
SLIPPERY WET
Update: Water units no longer mark themselves for destruction.
Benefit: Bolsters water-based strategies by allowing water units to remain on the field longer.
HUMANITARIAN
Rule: All units, upon being selected, turn into the Human type.
Tactical Consideration
This modifier encourages a shift towards human-centric strategies, transforming your militia's composition with each unit selection.
Note
Cannot be active simultaneously with "VEGETARIAN".
VEGETARIAN
Functionality: All units, when selected, become Plant type.
Strategic Shift
This modifier demands a rethinking of unit choices and synergies, pivoting towards plant-based strategies.
Note
Cannot be active simultaneously with "HUMANITARIAN".
MAN MADE
Feature: Limit your militia to only Humans, Structures, Constructs, and Items.
Challenge: This modifier narrows the scope of usable units, demanding creativity and strategic prowess with a restricted unit pool.
NO HELP
Directive: Removes Medkit, Sacrificial Spam, Extra Health, Doctor, and Extra Life from the game.
Implication: Increases the difficulty by eliminating key support and survival options, requiring players to adapt their strategies for sustainability without these aids.
LUMP ROLL
Effect: Acquire 50 rerolls and never gain another one throughout the game
Implication: Tradeoffs between control over early picks or control over later picks (and synergy with… certain units).
ROLL AGAIN
Effect: Gain an addition REROLL each round
Implication: more control over your picks, more consistent militias!
Bug fixes:
Grey Goo now transfers damage when transforming
Siphon now works properly
QoL features:
Added mouse wheel support to the modifier scroll window for enhanced navigation.
New sound effects
Added total lifetime damage stat to units (see in Your Militia)
Removed Herobrine
Source
Changelog.gg summarizes and formats this update. How we read updates.
