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Steam News13 April 20206y ago

MillionDungeon Changelog 2020/04/10

New hero-Thunder Shaman Initial values: SP600, HP600, MP600 - Initial arms: swordsman, electrode tower, self-propelled crossbow, angel - New soldiers-electrode tower [shield]: - At the end of each round, absorb the debu

In this update6

Full notes

Full 妙连千军 Million Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Balance
  • Gameplay
addedNew hero-Thunder ShamanInitial values: SP600, HP600, MP600 - Initial arms: swordsman, electrode tower, self-propelled crossbow, angel - New soldiers-electrode tower [shield]: - At the end of each round, absorb the debuff of the nine-squared grid into hero SP - When eliminated, it causes long-range damage to the enemy with paralysis effect - Passive skills: Killing enemies in paralyzed state can return 4%, and it is immune to paralysis - Active skill one: "Thunderbolt Totem" is dropped in the enemy camp. The totem damages and numbs the enemies around the eighth house every round for 3 rounds. - Active Technique 2: Thunder falls randomly throughout the game, causing damage and paralysis. If it hits the Thunder Totem, it will trigger an attack effect.
fixedBugFixed the bug that boss-volcano summoner cannot summon bombs normally - Fixed the bug that the enemy debuff status is invalid - Fixed the bug that the red car can not be synthesized into a big car
changedOptimizationShow unlock conditions of Mighty Warlock - The combat log can be set to switch, will be affected by the mind - UI changes on enemy details page - All long-press operations in the PC version have been changed to right-click operations - Optimization of some special effects and bullets - Modified the skill icon of the fallen priest - Enemies in a paralyzed state will not be able to critically strike (no effect on their pieces)
addedNumerical adjustmentArms-Unicorns: Attack power is slightly lowered, hit count doubled - Hotel-HP cultivation maximum reduction: 450-> 350 - Hotel-SP practice maximum reduction: 600-> 450 - Hero-Fallen Priest: Increases the HP consumption of 2 skills by a constant 55%. The maximum value of the magnification is unchanged, and the rise of the magnification is smoother. - Hero-skeleton general: Increases the number of consecutive rounds of skill defense defense. (2-> 3) - Hero-Captain Phalanx: Increases the skill by 1 to increase the number of continuous shield gain rounds. (1-2) - Hero-Void Elf: greatly increase the damage multiplier of 2 skills. (2 times full level-> 15 times full level) - Hero-Void Elf: Reduces the cooldown of skill by 1. (5-> 4) - Enemy-Tar Slime: Attack frequency reduced (1 round-> 2 rounds) - Arms-Increase the basic critical strike chance of Splash Arms, Great Axe Fighter, Abomination, Mantis (3 Matches 5%, 5 Matches 10%-> 3 Matches 8%, Five Matches 30%) - Improve the crit rate of boss difficulty: 15% -20% - Arms-Phalanx: After joining the battle, provide the hero with an additional 400 | 800 | 1400 | 2000 Sp - Arms-Elves: After joining the battle, provide an additional 400 | 800 | 1400 | 2000 Mp for the hero - Relics-Sirens: 90%-> 80% damage reduction adjustment

妙连千军 Million Dungeon changes

addedInitial values: SP600, HP600, MP600 - Initial arms: swordsman, electrode tower, self-propelled crossbow, angel - New soldiers-electrode tower [shield]: - At the end of each round, absorb the debuff of the nine-squared grid into hero SP - When eliminated, it causes long-range damage to the enemy with paralysis effect - Passive skills: Killing enemies in paralyzed state can return 4%, and it is immune to paralysis - Active skill one: "Thunderbolt Totem" is dropped in the enemy camp. The totem damages and numbs the enemies around the eighth house every round for 3 rounds. - Active Technique 2: Thunder falls randomly throughout the game, causing damage and paralysis. If it hits the Thunder Totem, it will trigger an attack effect.
fixedFixed the bug that boss-volcano summoner cannot summon bombs normally - Fixed the bug that the enemy debuff status is invalid - Fixed the bug that the red car can not be synthesized into a big car
changedShow unlock conditions of Mighty Warlock - The combat log can be set to switch, will be affected by the mind - UI changes on enemy details page - All long-press operations in the PC version have been changed to right-click operations - Optimization of some special effects and bullets - Modified the skill icon of the fallen priest - Enemies in a paralyzed state will not be able to critically strike (no effect on their pieces)
addedArms-Unicorns: Attack power is slightly lowered, hit count doubled - Hotel-HP cultivation maximum reduction: 450-> 350 - Hotel-SP practice maximum reduction: 600-> 450 - Hero-Fallen Priest: Increases the HP consumption of 2 skills by a constant 55%. The maximum value of the magnification is unchanged, and the rise of the magnification is smoother. - Hero-skeleton general: Increases the number of consecutive rounds of skill defense defense. (2-> 3) - Hero-Captain Phalanx: Increases the skill by 1 to increase the number of continuous shield gain rounds. (1-2) - Hero-Void Elf: greatly increase the damage multiplier of 2 skills. (2 times full level-> 15 times full level) - Hero-Void Elf: Reduces the cooldown of skill by 1. (5-> 4) - Enemy-Tar Slime: Attack frequency reduced (1 round-> 2 rounds) - Arms-Increase the basic critical strike chance of Splash Arms, Great Axe Fighter, Abomination, Mantis (3 Matches 5%, 5 Matches 10%-> 3 Matches 8%, Five Matches 30%) - Improve the crit rate of boss difficulty: 15% -20% - Arms-Phalanx: After joining the battle, provide the hero with an additional 400 | 800 | 1400 | 2000 Sp - Arms-Elves: After joining the battle, provide an additional 400 | 800 | 1400 | 2000 Mp for the hero - Relics-Sirens: 90%-> 80% damage reduction adjustment

New hero-Thunder Shaman

  • Initial valuesSP600, HP600, MP600 - Initial arms: swordsman, electrode tower, self-propelled crossbow, angel - New soldiers-electrode tower [shield]: - At the end of each round, absorb the debuff of the nine-squared grid into hero SP - When eliminated, it causes long-range damage to the enemy with paralysis effect - Passive skills: Killing enemies in paralyzed state can return 4%, and it is immune to paralysis - Active skill one: "Thunderbolt Totem" is dropped in the enemy camp. The totem damages and numbs the enemies around the eighth house every round for 3 rounds. - Active Technique 2: Thunder falls randomly throughout the game, causing damage and paralysis. If it hits the Thunder Totem, it will trigger an attack effect.

New function-affix system

  • In most descriptions, the game-specific nouns involved appear in the form of affixes. - The affix will pop up on the edge of the window.

New function-battle log

it will display the calculation information of hero status changes

Bug

  • Fixed the bug that boss-volcano summoner cannot summon bombs normally - Fixed the bug that the enemy debuff status is invalid - Fixed the bug that the red car can not be synthesized into a big car

Optimization

  • Show unlock conditions of Mighty Warlock - The combat log can be set to switch, will be affected by the mind - UI changes on enemy details page - All long-press operations in the PC version have been changed to right-click operations - Optimization of some special effects and bullets - Modified the skill icon of the fallen priest - Enemies in a paralyzed state will not be able to critically strike (no effect on their pieces)

Numerical adjustment

  • Arms-UnicornsAttack power is slightly lowered, hit count doubled - Hotel-HP cultivation maximum reduction: 450-> 350 - Hotel-SP practice maximum reduction: 600-> 450 - Hero-Fallen Priest: Increases the HP consumption of 2 skills by a constant 55%. The maximum value of the magnification is unchanged, and the rise of the magnification is smoother. - Hero-skeleton general: Increases the number of consecutive rounds of skill defense defense. (2-> 3) - Hero-Captain Phalanx: Increases the skill by 1 to increase the number of continuous shield gain rounds. (1-2) - Hero-Void Elf: greatly increase the damage multiplier of 2 skills. (2 times full level-> 15 times full level) - Hero-Void Elf: Reduces the cooldown of skill by 1. (5-> 4) - Enemy-Tar Slime: Attack frequency reduced (1 round-> 2 rounds) - Arms-Increase the basic critical strike chance of Splash Arms, Great Axe Fighter, Abomination, Mantis (3 Matches 5%, 5 Matches 10%-> 3 Matches 8%, Five Matches 30%) - Improve the crit rate of boss difficulty: 15% -20% - Arms-Phalanx: After joining the battle, provide the hero with an additional 400 | 800 | 1400 | 2000 Sp - Arms-Elves: After joining the battle, provide an additional 400 | 800 | 1400 | 2000 Mp for the hero - Relics-Sirens: 90%-> 80% damage reduction adjustment

Source

Steam News / 13 April 2020

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