What changed
3 fixes0 additions3 changes0 removals
- Balance
- Gameplay
- Fixes
- Events
changedAdjusted enemy HP in the Story Mode β and γ Timelines (No changes made to Normal Mode and Roguelike Mode)
changedAdjusted Karma values required for unlocks.
fixedAdjusted so when the γ Timeline is not yet unlocked, its Roadmap will no longer appear in Timeline Distortions
changedAdjusted the unlock timing for the "Ultimate Sword" blueprint so that it becomes available after unlocking "Superhard Blocks" *Depending on your progression, the "Ultimate Sword" may temporarily disappear from your collection, but please be rest assured, it will unlock again once you reach the proper point. This change will not make any Karma-based unlocks unobtainable in any save file.
fixedFixed an issue where the Future Progress Areas and the Active Status' indicator arrows did not match in the "Timeline Distortions".
fixedFixed a bug where the popup asking whether to skip all floor events would sometimes not appear while the "Skip Read Text" setting was enabled.
Million Depth changes
changedAdjusted enemy HP in the Story Mode β and γ Timelines (No changes made to Normal Mode and Roguelike Mode)
changedAdjusted Karma values required for unlocks.
fixedAdjusted so when the γ Timeline is not yet unlocked, its Roadmap will no longer appear in Timeline Distortions
changedAdjusted the unlock timing for the "Ultimate Sword" blueprint so that it becomes available after unlocking "Superhard Blocks" *Depending on your progression, the "Ultimate Sword" may temporarily disappear from your collection, but please be rest assured, it will unlock again once you reach the proper point. This change will not make any Karma-based unlocks unobtainable in any save file.
fixedFixed an issue where the Future Progress Areas and the Active Status' indicator arrows did not match in the "Timeline Distortions".
Thank you all for playing Million Depth! We’ve rolled out an update that fixes the following issues.
【ver.1.05.00】 Adjustments
Adjusted enemy HP in the Story Mode β and γ Timelines (No changes made to Normal Mode and Roguelike Mode)
Adjusted Karma values required for unlocks.
Adjusted so when the γ Timeline is not yet unlocked, its Roadmap will no longer appear in Timeline Distortions
Adjusted the unlock timing for the "Ultimate Sword" blueprint so that it becomes available after unlocking "Superhard Blocks" *Depending on your progression, the "Ultimate Sword" may temporarily disappear from your collection, but please be rest assured, it will unlock again once you reach the proper point. This change will not make any Karma-based unlocks unobtainable in any save file.
Bug Fixes
Fixed an issue where the Future Progress Areas and the Active Status' indicator arrows did not match in the "Timeline Distortions".
Fixed a bug where the popup asking whether to skip all floor events would sometimes not appear while the "Skip Read Text" setting was enabled.
PLAYISM
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