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Steam News20 November 20257mo ago

Update(ver. 1.02.00)

Thank you all for playing Million Depth! We’ve rolled out an update that fixes the following issues. 【ver. 1.02.

In this update6

Full notes

Full Million Depth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition11 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changed◆Adjustments to the TraderPreviously, when new parts were unlocked, it often became harder to collect the specific parts you actually wanted.
changed◆Adjustments to the TraderTo address this issue and increase the total number of available parts at the same time (by allowing players to trade multiple normal parts for a rare part) we’ve made the following adjustments: A silver part will now always appear in the Trader’s lineup Increased the number of items in the lineup to a maximum of 6
changed◆Balance Adjustments to Bladed Weapon’s and Spear’s Part ATKOverall damage resources will be slightly reduced. To compensate for this and to increase the usage of bladed weapons, we’ve applied several positive adjustments. Additionally, the highest tier swords required significant effort to craft but did not offer stats that matched that effort, so they have received buffs.
changed◆Adjustments to the Rotary BladeChanged the crafting recipe for Rotary Blade to: 6 Pointy Blocks, 2 Spring Blocks, 1 Rotation Block. Lowered the Part ATK stat from 1.1 to 1.0
changed◆Adjustments to the Rotary BladeThe Rotary Blade was slightly too powerful for a weapon that could be crafted with just 4 Pointy Blocks. By increasing the required materials and adding a rare part to the recipe, this adjustment not only makes the item require more effort to craft, but also gives more relevance to Rotation Parts and standalone Spring Parts, which previously saw little use.
changed◆Adjustment to Gun ATK powerAdjusted bullet damage calculation so that parts used in muzzles (Upgrade Part) are no longer counted toward bullet ATK power.
the Part ATK stat1.11.0the Part ATK stat decreased, nerfamount of damage nullified by Barrier100%50%amount of damage nullified by Barrier decreased, nerf

Million Depth changes

  • Bladehero
changedPreviously, when new parts were unlocked, it often became harder to collect the specific parts you actually wanted.
changedTo address this issue and increase the total number of available parts at the same time (by allowing players to trade multiple normal parts for a rare part) we’ve made the following adjustments: A silver part will now always appear in the Trader’s lineup Increased the number of items in the lineup to a maximum of 6
changedOverall damage resources will be slightly reduced. To compensate for this and to increase the usage of bladed weapons, we’ve applied several positive adjustments. Additionally, the highest tier swords required significant effort to craft but did not offer stats that matched that effort, so they have received buffs.
changedChanged the crafting recipe for Rotary Blade to: 6 Pointy Blocks, 2 Spring Blocks, 1 Rotation Block. Lowered the Part ATK stat from 1.1 to 1.0
changedThe Rotary Blade was slightly too powerful for a weapon that could be crafted with just 4 Pointy Blocks. By increasing the required materials and adding a rare part to the recipe, this adjustment not only makes the item require more effort to craft, but also gives more relevance to Rotation Parts and standalone Spring Parts, which previously saw little use.

Thank you all for playing Million Depth! We’ve rolled out an update that fixes the following issues.

【ver. 1.02.00】

◆Adjustments to the Trader

Previously, when new parts were unlocked, it often became harder to collect the specific parts you actually wanted.

To address this issue and increase the total number of available parts at the same time (by allowing players to trade multiple normal parts for a rare part) we’ve made the following adjustments: A silver part will now always appear in the Trader’s lineup Increased the number of items in the lineup to a maximum of 6

Since the trader’s appearance rate is already quite high at 30%, these adjustments should make it easier to build around the Relics you’ve acquired or pursue the build you want.

◆Balance Adjustments to Bladed Weapon’s and Spear’s Part ATK

Overall damage resources will be slightly reduced. To compensate for this and to increase the usage of bladed weapons, we’ve applied several positive adjustments. Additionally, the highest tier swords required significant effort to craft but did not offer stats that matched that effort, so they have received buffs.

◆Adjustments to the Rotary Blade

Changed the crafting recipe for Rotary Blade to: 6 Pointy Blocks, 2 Spring Blocks, 1 Rotation Block. Lowered the Part ATK stat from 1.1 to 1.0

The Rotary Blade was slightly too powerful for a weapon that could be crafted with just 4 Pointy Blocks. By increasing the required materials and adding a rare part to the recipe, this adjustment not only makes the item require more effort to craft, but also gives more relevance to Rotation Parts and standalone Spring Parts, which previously saw little use.

◆Adjustment to Gun ATK power

Adjusted bullet damage calculation so that parts used in muzzles (Upgrade Part) are no longer counted toward bullet ATK power.

Previously, the optimal strategy was to stack multiple muzzles, and this change is intended to nerf this a little bit.

In particular, damage scaling became excessively inflated when taking the Fire Power relic, as stacking additional muzzles while increasing damage led to overly high ATK boosts. Parts used in upgrade parts other than muzzles will continue to be counted as before.

◆Adjustment to ATK Power Bonuses from Square Parts Surrounding Pointy Parts

Fixed an issue where placing Pointy Parts horizontally on top of the protrusion of Square Parts would incorrectly grant an ATK power bonus. This was unintended behavior and is considered a bug so it has now been fixed.

【No Time to Waste】

Upgraded to Epic rarity. Simply put, this Relic doubled bullet damage and was very powerful. By making it an Epic rarity, it’s more difficult to obtain and thus adds an additional layer of difficulty.

For the equivalent rarity relic, “Quantity Matters”, remains unchanged as its a split-shot mechanic that already has a slight drawback in that it makes it harder to hit targets.

【Strawman】 Strawman relic now applies Negative Level 3

Even with Grace at MAX 3, having double HP provided an equivalent effect, and raising the Grace MAX further made it even stronger. To balance this, the relic now applies the highest level of Negative effects.

【Barrier Boost】

Adjusted the amount of damage nullified by Barrier from 100% to 50%.

In the γ worldline, players could obtain Barrier Materials relatively easily, and without Superhard parts, acquiring this relic early could make you nearly invincible. Since the effect itself was simply overpowered, its values have been adjusted for better balance.

【Faithful

Source

Steam News / 20 November 2025

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