HomeGamesUpdatesPricingMethodology
Steam News28 March 20251y ago

v0.1.3 - New Random Event Types, Standard Model Improvement & Many Many Bugfixes

Is there no stopping the MW update train? We’ve managed an update every two weeks with minor changes and AI improvements but with v0.1.3 we’re adding the first lick of new content.

In this update4

Full notes

Full Millennium Whisper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions7 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • UI and audio
addedIs there no stopping the MW update train? We’ve managed an update every two weeks with minor changes and AI improvements but with v0.1.3 we’re adding the first lick of new content. Thank you everyone for your support and patience as we work towards these changes and the greater updates. We’ll hopefully have a roadmap out very soon with details and estimated release dates for v0.2, v0.3 and beyond. But right now, sink your teeth into v0.1.3…
addedNew Random Events!Three new random events can now happen throughout the week whilst at school including:
changedNew Random Events!Lunchroom events - who will you choose to sit with at the lunch table?
changedNew Random Events!Gossip events - listen in on some of the rumours circulating the school, and maybe try and figure out who’s spreading it…
changedNew Random Events!Tutor note event - okay we get it, the tutor’s not the most helpful in solving rumour problems (yet), but he’s trying to make it up to you by acquiring (stealing???) the diary notes of your classmates following dates with them. The tutor’s noble (???) deeds can give you a better grasp on how you did in events.
addedNew Random Events!We hope these will add a bit of variety and greater flexibility to the weekday activities to supplement the Corridor and Gate events. Speaking of…

Millennium Whisper changes

addedIs there no stopping the MW update train? We’ve managed an update every two weeks with minor changes and AI improvements but with v0.1.3 we’re adding the first lick of new content. Thank you everyone for your support and patience as we work towards these changes and the greater updates. We’ll hopefully have a roadmap out very soon with details and estimated release dates for v0.2, v0.3 and beyond. But right now, sink your teeth into v0.1.3…
addedThree new random events can now happen throughout the week whilst at school including:
changedLunchroom events - who will you choose to sit with at the lunch table?
changedGossip events - listen in on some of the rumours circulating the school, and maybe try and figure out who’s spreading it…
changedTutor note event - okay we get it, the tutor’s not the most helpful in solving rumour problems (yet), but he’s trying to make it up to you by acquiring (stealing???) the diary notes of your classmates following dates with them. The tutor’s noble (???) deeds can give you a better grasp on how you did in events.

Is there no stopping the MW update train? We’ve managed an update every two weeks with minor changes and AI improvements but with v0.1.3 we’re adding the first lick of new content. Thank you everyone for your support and patience as we work towards these changes and the greater updates. We’ll hopefully have a roadmap out very soon with details and estimated release dates for v0.2, v0.3 and beyond. But right now, sink your teeth into v0.1.3…

New Random Events!

Three new random events can now happen throughout the week whilst at school including:

  • Lunchroom events - who will you choose to sit with at the lunch table?

  • Gossip events - listen in on some of the rumours circulating the school, and maybe try and figure out who’s spreading it…

  • Tutor note event - okay we get it, the tutor’s not the most helpful in solving rumour problems (yet), but he’s trying to make it up to you by acquiring (stealing???) the diary notes of your classmates following dates with them. The tutor’s noble (???) deeds can give you a better grasp on how you did in events.

We hope these will add a bit of variety and greater flexibility to the weekday activities to supplement the Corridor and Gate events. Speaking of…

Random Event Improvements

We received a lot of feedback regarding random events at the gate causing AI malfunctions and the coarse corruption of relationships. We’ve made a collection of little changes that should make this happen less frequently and have them act more consistently with your previous relationship when asking you out on dates/to walk home. Let us know what you think and more improvements to this are on the way too.

Standard Model Improvements

We’ve optimised the Standard model for 8GB+ card users to now be able to run with higher context lengths more consistently. Have a play with the slider and let us know what works best for your system!

Misc Improvements & Bug Fixes

  • The background you choose changes your initial stats! This will become a lot more important in a later update…

  • Added a new tutorial for how characters are met and fixed a bug where the game would break if you turned the tutorials off.

  • Changed “Trivia” stat to “Reputation” which is more representative of the AI’s perception of it.

  • Can press enter to leave the voicemail screen and it’s more obvious of how the voicemail button works.

  • Connor now has a secret glasses-less sprite.

  • Added the day of the week to the top righthand corner of the chatting screen.

  • Implemented save backups upon game open to stop certain issues with corrupted saves.

  • New years event interactions have been shortened to stop them dragging on too long.

  • Pivot events now scale off of number of events, not just average affect, to prevent getting pivots from low interaction-high affect characters, before long-term relationships.

  • Fixed bug where you could end up with a character you never met if you ruined your relationship with everyone else lol

  • Implemented a number of AI context optimisations so that they hopefully remember more and remember better.

  • Fixed a bug with which characters are picked as starting characters from each pool based on background picked as some characters were missing.

  • Added measures to avoid back to back random encounters with the same character.

That’s everything but there’s a lot going on behind the scenes for larger content updates so stay tuned. I know we keep banging on about it but every one of you supporting us this far means the world to us as we love what we’re doing and we just want to keep going so thank you to everyone who’s made that possible. Keep whispering! The Parable Studios Team

Source

Steam News / 28 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.