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Steam News24 March 20251y ago

Build 2.1.0 is out now

In this patch, I prioritized polishing Milkman Mayhem with new visual effects, audio effects, and gameplay features which I think greatly improve the state of the game.

In this update5

Full notes

Full Milkman Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions13 changes0 removals
  • UI and audio
  • Compatibility
  • Gameplay
addedIn this patch, I prioritized polishing Milkman Mayhem with new visual effects , audio effects , and gameplay features which I think greatly improve the state of the game. I wasn't disappointed with the game I've made, but I wasn't comfortable moving forward without completing the LONG list of improvements that I've accumulated over the past year or so. This took far far longer than I anticipated (as game development tends to be) so I apologize for that. But anyway... Here's what I completed from that list:
changedNew FeaturesController support. I'd recommend an Xbox controller simply because that's what I used to implement it. But it should still work with any other controller.
addedNew FeaturesAdded a personal leaderboard which shows the player's highest round, most points, and most milk. This can be accessed in the pause menu.
addedNew FeaturesLots of new settings in the settings tab. I also moved the control mapping here.
addedNew FeaturesThe settings tab can now be accessed in the main menu as well.
changedUpdated Cow Combat(™)Extra blood particles and blood splatter sound when cows are dead.

Milkman Mayhem changes

addedIn this patch, I prioritized polishing Milkman Mayhem with new visual effects , audio effects , and gameplay features which I think greatly improve the state of the game. I wasn't disappointed with the game I've made, but I wasn't comfortable moving forward without completing the LONG list of improvements that I've accumulated over the past year or so. This took far far longer than I anticipated (as game development tends to be) so I apologize for that. But anyway... Here's what I completed from that list:
changedController support. I'd recommend an Xbox controller simply because that's what I used to implement it. But it should still work with any other controller.
addedAdded a personal leaderboard which shows the player's highest round, most points, and most milk. This can be accessed in the pause menu.
addedLots of new settings in the settings tab. I also moved the control mapping here.
addedThe settings tab can now be accessed in the main menu as well.

In this patch, I prioritized polishing Milkman Mayhem with new visual effects, audio effects, and gameplay features which I think greatly improve the state of the game. I wasn't disappointed with the game I've made, but I wasn't comfortable moving forward without completing the LONG list of improvements that I've accumulated over the past year or so. This took far far longer than I anticipated (as game development tends to be) so I apologize for that. But anyway... Here's what I completed from that list:

New Features

  • Controller support. I'd recommend an Xbox controller simply because that's what I used to implement it. But it should still work with any other controller.

  • Added a personal leaderboard which shows the player's highest round, most points, and most milk. This can be accessed in the pause menu.

  • The game now keeps track of how many tapes (games) the player has fully completed on the home screen. Just for fun I guess IDK.

  • Lots of new settings in the settings tab. I also moved the control mapping here.

  • The settings tab can now be accessed in the main menu as well.

Updated Cow Combat(™)

  • Extra blood particles and blood splatter sound when cows are dead.

  • The cow ragdoll now flies back when killed. The force of which changes based on the method used to kill the dang thang.

New Audio Effects

  • Reverb zones which change depending on the map location.

  • New ambience audio for the Belgrade map.

  • Bullet impact sounds onto enemies and other objects.

  • Cows now have crunch sounds when attacking a barrier.

  • New milk pickup sounds.

  • Many sounds now slightly randomize their pitch. This should help keep them from sounding too repetitive.

New Visual Effects and Changes (yet again)

  • Updated the in-game cursor.

  • Updated lots of UI stuffs.

  • Added animated CRT visual effects like scanlines and distortions.

  • Tweaked the post processing a tad

  • Changed the screen resolution, screen curves effects, and all that jazz. Now things will be a lot less distorted.

  • Decreased the pixelation amount as it made it hard to read UI elements. But this can be changed in the settings tab if you really want it back.

  • Most controversial of all, changed the aspect ration of the game to 4:3 to better resemble that old CRT aesthetic. I really like it soooo if you don't, get used to it.

Minor Changes/Bug Fixes

  • The 'Cancel' button in the settings tab now resets the settings to the player's original chosen values.

  • UI colors are now consistent with one another.

  • UI buttons now play sounds.

  • Main menu theme now restarts after quitting game to main menu.

  • Tweaked the movement a bit to make it more fluid like milk.

  • Decreased the maximum slider range for mouse sensitivity. I found it easier to fine tune it this way.

OK SO, WHAT'S NEXT?

I plan on focusing more on my 'improvement list' for the next patch or two. After that, Build 3, another major update even larger than Build 2! Because of that, it likely won't be complete for some time.

However, I now have a discord where I will post updates and sneak peaks for Milkman as well as a place to report bugs which is sorely needed. I plan on keeping this discord fairly casual so don't be shy. Here's the link:

https://discord.gg/vwhmKm3Yy4 Hope to see you there!

Finally, THANK YOU ALL FOR YOU SUPPORT AND FEEDBACK. It really does mean a lot! <3

Goodbye for now! -Tater

Source

Steam News / 24 March 2025

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