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Steam News13 March 20233y ago

Press Preview Bugs That Are Fixed For Launch Release

Bug Hunting Season! Over the last 7 days I have been alerted to some bugs and issues I was previously unaware of.

In this update3

Full notes

Full MiLE HiGH TAXi update

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What changed

3 fixes0 additions3 changes0 removals
  • Events
  • Fixes
  • UI and audio
changedBug Hunting Season!Over the last 7 days I have been alerted to some bugs and issues I was previously unaware of. Some of the alerts came via the press that were playing the release copy, others through testers, and I've also known of a few issues as well. Here's a summary of some of the bugs and quirks that have been fixed in the Release-Day copy of the game. Some of these bugs may still show up within review articles or videos online.
fixedIssues That Are Fixed in the Launch-Day ReleaseGraduating from Level 1 to Level 2 in Sequential Mode. The first passenger of Level 2 was poorly position, and often didn't show up. This problem also kicked off a game mode-breaking bug! Both of these issues have been fixed.
changedIssues That Are Fixed in the Launch-Day ReleaseVisibility of the floor count was poor. The numbers were too small. I've significantly increased the size in the taxi display (HUD).
fixedIssues That Are Fixed in the Launch-Day ReleaseBug with the navigation arrow made it very small, didn't scale large enough, very poor visibility - especially on Steam Deck. Fixed the bug, the sizing is correct now.
fixedIssues That Are Fixed in the Launch-Day ReleaseSome passengers would enter and the $45 "entry" fee wasn't displayed on the UI. Instead it remained at $0.00. Issue is fixed and shows the fee as soon as the passenger enters the taxi.
changedIssues That Are Fixed in the Launch-Day ReleaseThanks to all those people that alerted me to these issue! You're awesome and you saved my butt! ːsteamthumbsupː

MiLE HiGH TAXi changes

changedOver the last 7 days I have been alerted to some bugs and issues I was previously unaware of. Some of the alerts came via the press that were playing the release copy, others through testers, and I've also known of a few issues as well. Here's a summary of some of the bugs and quirks that have been fixed in the Release-Day copy of the game. Some of these bugs may still show up within review articles or videos online.
fixedGraduating from Level 1 to Level 2 in Sequential Mode. The first passenger of Level 2 was poorly position, and often didn't show up. This problem also kicked off a game mode-breaking bug! Both of these issues have been fixed.
changedVisibility of the floor count was poor. The numbers were too small. I've significantly increased the size in the taxi display (HUD).
fixedBug with the navigation arrow made it very small, didn't scale large enough, very poor visibility - especially on Steam Deck. Fixed the bug, the sizing is correct now.
fixedSome passengers would enter and the $45 "entry" fee wasn't displayed on the UI. Instead it remained at $0.00. Issue is fixed and shows the fee as soon as the passenger enters the taxi.

Bug Hunting Season!

Over the last 7 days I have been alerted to some bugs and issues I was previously unaware of. Some of the alerts came via the press that were playing the release copy, others through testers, and I've also known of a few issues as well. Here's a summary of some of the bugs and quirks that have been fixed in the Release-Day copy of the game. Some of these bugs may still show up within review articles or videos online.

Issues That Are Fixed in the Launch-Day Release

  1. Graduating from Level 1 to Level 2 in Sequential Mode. The first passenger of Level 2 was poorly position, and often didn't show up. This problem also kicked off a game mode-breaking bug! Both of these issues have been fixed.

  2. Visibility of the floor count was poor. The numbers were too small. I've significantly increased the size in the taxi display (HUD).

  3. Bug with the navigation arrow made it very small, didn't scale large enough, very poor visibility - especially on Steam Deck. Fixed the bug, the sizing is correct now.

  4. Some passengers would enter and the $45 "entry" fee wasn't displayed on the UI. Instead it remained at $0.00. Issue is fixed and shows the fee as soon as the passenger enters the taxi.

Thanks to all those people that alerted me to these issue! You're awesome and you saved my butt! ːsteamthumbsupː

Outstanding Known or Intentional Issues in Launch-Day Release

  1. Leaderboard does not get presented (although for the most part data collection is still occurring)

  2. Random floating NPCs and objects. Doesn't harm game play. Sometimes passengers walk on air.

  3. Taxi meter is positioned poorly on Steam Deck and non-16:9 screens.

  4. Every now and then, a passenger will stay aboard the taxi instead of exiting. Doesn't harm game play, but looks silly.

  5. GPS sometimes shows pickup position instead of destination. While annoying, I consider it non-game-breaking because it is supplemental to the main direction arrow indicator.

  6. Music has delayed resume after Pause screen

All the best! Cassius

Source

Steam News / 13 March 2023

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