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Steam News18 January 20265mo ago

Demo Update: Fixes & Improvements

Hey everyone! Quick demo update — thanks for the honest feedback. I’ve pushed a new build with several improvements (these systems existed before, but they’re now more stable and consistent).

Full notes

Full Mikseli: Genesis update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes1 addition6 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedQuick demo update — thanks for the honest feedback. I’ve pushed a new build with several improvements (these systems existed before, but they’re now more stable and consistent). This build is mainly about reducing frustration and repeated sections after death.
changed✅ Improvements in this build
changedFall damage tuning: health loss now scales more reliably with fall height.
removedPit/death-loop fix: falling no longer traps you in a loop — respawning is now consistent.
changedPortal transitions are more stable + the loading screen behavior is improved.
removedPresentation cleanup: removed the “game starting” text from the video.

Mikseli: Genesis changes

addedQuick demo update — thanks for the honest feedback. I’ve pushed a new build with several improvements (these systems existed before, but they’re now more stable and consistent). This build is mainly about reducing frustration and repeated sections after death.
changed✅ Improvements in this build
changedFall damage tuning: health loss now scales more reliably with fall height.
removedPit/death-loop fix: falling no longer traps you in a loop — respawning is now consistent.
changedPortal transitions are more stable + the loading screen behavior is improved.

Quick demo update — thanks for the honest feedback. I’ve pushed a new build with several improvements (these systems existed before, but they’re now more stable and consistent). This build is mainly about reducing frustration and repeated sections after death.

✅ Improvements in this build

  • Fall damage tuning: health loss now scales more reliably with fall height.

  • Pit/death-loop fix: falling no longer traps you in a loop — respawning is now consistent.

  • Save/progress reliability:

  • If you die while clearing zombies, your progress carries over more correctly (less repeating).

  • If you die during the boss fight, you can continue the fight without cutscenes replaying.

  • Portal transitions are more stable + the loading screen behavior is improved.

  • Presentation cleanupremoved the “game starting” text from the video.

🛠 What I’m improving next

  • Stronger intro pacing/story delivery

  • More combat variety (AI/encounters/weapons)

  • Cleaner audio transitions + overall polish

🎯 Feedback request

If you try the updated demo, please share:

  • What feels better/worse

  • Any bugs (where + steps + screenshots/timestamps if possible)

  • Performance notes (PC specs optional)

Thanks again — your feedback is directly shaping these updates.

Source

Steam News / 18 January 2026

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