What changed
7 fixes1 addition1 change0 removals
- Fixes
- Performance
- UI and audio
- Gameplay
fixedThank you for your support of Mikrocosmos! Since the release of Early Access, we have collected a bunch of bugs from playtesters and fixed them accordingly. The followings are the detailed update notes of 0.2.0:
addedOnline experience optimizationDuring our playtesting in the past week, we found that some players (especially those in mainland China) are prone to large-scale delays and even pop-ups when playing online games. To this end, we implemented Spatial Hashing Interest Management in the new version to greatly reduce the data traffic during the game, so as to reduce the network delay when the Steam backend connection is not stable.
fixedBug fixesFixed a bug that a small number of entities could not display their descriptions
fixedBug fixesFixed physics issues with deployed mines
fixedBug fixesFixed a localization problem in the Tutorial.
fixedBug fixesFixed a bug where some mini-game rewards were displayed incorrectly in localization
Mikrocosmos changes
fixedThank you for your support of Mikrocosmos! Since the release of Early Access, we have collected a bunch of bugs from playtesters and fixed them accordingly. The followings are the detailed update notes of 0.2.0:
addedDuring our playtesting in the past week, we found that some players (especially those in mainland China) are prone to large-scale delays and even pop-ups when playing online games. To this end, we implemented Spatial Hashing Interest Management in the new version to greatly reduce the data traffic during the game, so as to reduce the network delay when the Steam backend connection is not stable.
fixedFixed a bug that a small number of entities could not display their descriptions
fixedFixed physics issues with deployed mines
fixedFixed a localization problem in the Tutorial.
Thank you for your support of Mikrocosmos! Since the release of Early Access, we have collected a bunch of bugs from playtesters and fixed them accordingly. The followings are the detailed update notes of 0.2.0:
Online experience optimization
During our playtesting in the past week, we found that some players (especially those in mainland China) are prone to large-scale delays and even pop-ups when playing online games. To this end, we implemented Spatial Hashing Interest Management in the new version to greatly reduce the data traffic during the game, so as to reduce the network delay when the Steam backend connection is not stable.
Bug fixes
Fixed a bug that a small number of entities could not display their descriptions
Fixed physics issues with deployed mines
Fixed a localization problem in the Tutorial.
Fixed a bug where some mini-game rewards were displayed incorrectly in localization
Fixed a problem that the localized description of some buff effects displayed incorrectly
Update the title of the game in the main menu
Updated Special Thanks List