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Steam News31 May 20242y ago

New Standard Update

This is the New Version 1.8.9.0.0 Featured: *New Polish to numerous sound effects, Those are more stylish now. *Added the option: "Load Last Check Point" to the Main Menu.

Full notes

Full Mihirha's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedThis is the New Version 1.8.9.0.0
addedFeatured: *New Polish to numerous sound effects, Those are more stylish now. *Added the option: "Load Last Check Point" to the Main Menu. That is when the player first entered the Current Area. *And for the maps without Automatic Check Point, there has been implemented an interactive object that sets the Check Point manually. Main Updates: *More volume options for the Step Sounds, in the Title Menu. *Added the option: "Reload the Saved Game" to the Main Menu. Reloads quickly the game from the latest saved point. *Added the option: "Exit without saving" to the Main Menu. For the remote case you would want to discard your current progress or position. *Incresed the cache limit of pictures that the game holds. *Poished the Title Menu with outlines and smoother translucent background colors. *Some polish to the illumination effect on the room that has the dark maze. The room is found in the first area of the game.
addedCorrections: *Added an autosave at the start of the game instead of waiting a manual action from the player. *There was an unnecessary double fade transition in one of the firsts maps, it feels better now. (When entering the Map where the First Equipable Item is found.) *Reworked a line of a text in a Notescreen. *Some little retouches to a door sprite and the save point sprite.

Mihirha's Legacy changes

addedThis is the New Version 1.8.9.0.0
addedFeatured: *New Polish to numerous sound effects, Those are more stylish now. *Added the option: "Load Last Check Point" to the Main Menu. That is when the player first entered the Current Area. *And for the maps without Automatic Check Point, there has been implemented an interactive object that sets the Check Point manually. Main Updates: *More volume options for the Step Sounds, in the Title Menu. *Added the option: "Reload the Saved Game" to the Main Menu. Reloads quickly the game from the latest saved point. *Added the option: "Exit without saving" to the Main Menu. For the remote case you would want to discard your current progress or position. *Incresed the cache limit of pictures that the game holds. *Poished the Title Menu with outlines and smoother translucent background colors. *Some polish to the illumination effect on the room that has the dark maze. The room is found in the first area of the game.
addedCorrections: *Added an autosave at the start of the game instead of waiting a manual action from the player. *There was an unnecessary double fade transition in one of the firsts maps, it feels better now. (When entering the Map where the First Equipable Item is found.) *Reworked a line of a text in a Notescreen. *Some little retouches to a door sprite and the save point sprite.

This is the New Version 1.8.9.0.0

Featured

*New Polish to numerous sound effects, Those are more stylish now. *Added the option: "Load Last Check Point" to the Main Menu. That is when the player first entered the Current Area. *And for the maps without Automatic Check Point, there has been implemented an interactive object that sets the Check Point manually.

Main Updates

*More volume options for the Step Sounds, in the Title Menu. *Added the option: "Reload the Saved Game" to the Main Menu. Reloads quickly the game from the latest saved point. *Added the option: "Exit without saving" to the Main Menu. For the remote case you would want to discard your current progress or position. *Incresed the cache limit of pictures that the game holds. *Poished the Title Menu with outlines and smoother translucent background colors. *Some polish to the illumination effect on the room that has the dark maze. The room is found in the first area of the game.

Corrections: *Added an autosave at the start of the game instead of waiting a manual action from the player. *There was an unnecessary double fade transition in one of the firsts maps, it feels better now. (When entering the Map where the First Equipable Item is found.) *Reworked a line of a text in a Notescreen. *Some little retouches to a door sprite and the save point sprite.

Fixes: *Activated the proper darkness effect when the Player starts the game in the room that has the dark maze. This happens in the first area of the game.

Thank you for your support!

Source

Steam News / 31 May 2024

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