Full notes
Full Mighty Dungeons update
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What changed
- Fixes
- Gameplay
Mighty Dungeons just got a major update (v1.9.0):
Total revamp of inventory management, now heroes can carry armors of the same type, no more restriction!
Combined dungeon and fight screen if your screen size is large enough
Fixed magic timer in turn-based fights
Defaults to fists when weapon breaks mid-fight
Monster difficulty is now dynamic after the first campaign (let me know if it's too hard, i'll tune it down)
Updated spells particles
Monsters move more slowly
And a bunch of other fixes Enjoy and as usual let me know if you encounter issues with the game and thanks everyone for the suggestions, the game is getter better every week :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
