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Steam News25 February 20264mo ago

Patch Notes - Version 1.31

The aim of the update is to nerf some cards without destroying their viability and diversity of decks.

Full notes

Full Might & Magic Fates - Heroes TCG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions20 changes0 removals
  • Store
  • Gameplay
  • Balance
changedSHOP
changedFoil card droprates reduced 20% -> 15%
changedThe summoned elemental is now based on the Spell's cost.
changedSpell cost 0-2 -> 2 cost Elemental
changedSpell cost 3 -> 3 cost Elemental
changedSpell cost 4 -> 4 cost Elemental
Foil card droprates20%15%Foil card droprates decreased, nerfSpell cost0-22Spell cost increased, buffSpell cost33Spell cost44

Might & Magic Fates - Heroes TCG changes

changedSHOP
changedFoil card droprates reduced 20% -> 15%
changedThe summoned elemental is now based on the Spell's cost.
changedSpell cost 0-2 -> 2 cost Elemental
changedSpell cost 3 -> 3 cost Elemental

The aim of the update is to nerf some cards without destroying their viability and diversity of decks. Some cards like Temple and War Banner were too efficient in any situation, so we are looking at making them less versatile. As for Abyssal Lord and Pit Lord, the idea behind it, is to keep their identity as aggro deck but without making them too overwhelming.

SHOP

Foil card droprates reduced 20% -> 15%

BALANCING

Elemental Ring

The summoned elemental is now based on the Spell's cost.

Spell cost 0-2 -> 2 cost Elemental

Spell cost 3 -> 3 cost Elemental

Spell cost 4 -> 4 cost Elemental

Spell cost 5+ -> 5+ cost Elemental

Temple

Cost increased 3 -> 4

War banner

Cost increased 1 -> 2

Activation: Gives +1 Attack instead of 2

Slow

Cost increased 2 -> 3

Fiery Weapon

Effect updated: Deal 1 damage to target character. It gains +2 Attack until end of round

Revised tactic

Gold production decreased 2 -> 1

Soul-Consuming Efreet

Attack decreased 5 -> 4

Soul Calling

Cost increased 6 -> 7

Chaos Seer

Cost decreased 5 -> 4

Self-Damage decreased 5 -> 3

Orb of Darkness

Cost decreased 4 -> 3

Vampire Altar

Activation: Give +2/+2 to a friendly Vampire. Targeting is now manual.

Cost increased 2 -> 3

Training Ground

Health decreased 8 -> 6

Abyssal Lord

Effect now triggers "On Attack" instead of "End of turn".

Now summons 3-cost demon instead of 5.

Pit Lord

Effect now triggers "On Attack" instead of "End of turn".

Now summons 2-cost demon instead of 3

Source

Steam News / 25 February 2026

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