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Steam News27 February 20264mo ago

[26.02.27 Release Notes] 0.5.3

📢 Patch Notes Hello, this is the Midnight Study development team. This update includes various combat-related improvements. ⚙ System The reward probability by Charm rarity has been adjusted.

In this update5

Full notes

Full Midnight Study update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions16 changes3 removals
  • Gameplay
  • Events
  • Fixes
  • Maps
  • Balance
  • UI and audio
changed📢 Patch NotesThis update includes various combat-related improvements.
changedâš™ SystemThe reward probability by Charm rarity has been adjusted.
changedâš™ SystemWhen attacking all enemies, attacks now hit targets rapidly one by one instead of striking all enemies simultaneously.
fixed🛠 Bug FixesFixed an issue where the standby Charm list could not be scrolled using controller or keyboard.
fixed🛠 Bug FixesFixed an issue where monster patterns were displayed multiple times.
fixed🛠 Bug FixesFixed an issue where slots could not be selected after entering the slot selection screen from the character selection screen.
Protection granted to split entities50%100%Protection granted to split entities increased, buff

Midnight Study changes

changedThis update includes various combat-related improvements.
changedThe reward probability by Charm rarity has been adjusted.
changedWhen attacking all enemies, attacks now hit targets rapidly one by one instead of striking all enemies simultaneously.
fixedFixed an issue where the standby Charm list could not be scrolled using controller or keyboard.
fixedFixed an issue where monster patterns were displayed multiple times.

📢 Patch Notes

Hello, this is the Midnight Study development team.

This update includes various combat-related improvements.

âš™ System

  • The reward probability by Charm rarity has been adjusted.

  • When attacking all enemies, attacks now hit targets rapidly one by one instead of striking all enemies simultaneously.

🛠 Bug Fixes

  • Fixed an issue where the standby Charm list could not be scrolled using controller or keyboard.

  • Fixed an issue where monster patterns were displayed multiple times.

  • Fixed an issue where slots could not be selected after entering the slot selection screen from the character selection screen.

  • Fixed an issue where the Lantern’s repositioning pattern was generated multiple times.

  • Fixed an issue where Geochinyeo’s arrow did not disappear in Abyss Stage 19.

  • Fixed an issue where Foxfire followed Arin’s explosion.

  • Adjusted Foxfire’s tracking movement to be affected by Bullet Time.

  • Fixed translation errors in a mysterious event.

    • Bong-In Jin → Sealing Circle

âš– Balancing

â–  Combat Structure Changes

  • Normal-grade battles have been subdivided into more difficulty tiers, and enemy combinations have been added and adjusted.

  • Elite and Boss enemies have been adjusted to be more threatening.

â–  Enemy Pattern Adjustments

â–¸ Ilchon Beopsa

  • Projectiles now bounce when contacting a sealed Charm.

â–¸ Duduri

  • Duduri gains 1 Strength whenever a projectile is destroyed by vines.

â–¸ Singiwon-yo

  • Gains 6 Strength at the start of battle.

  • When a split entity dies, the main body loses 2 Strength.

  • When a split entity dies, the player receives a debuff.

  • When granting Protection to split entities, Strength is also granted.

  • Protection granted to split entities changed from 50% → 100%.

â–¸ No Hojeong

  • When HP is reduced by a debuff, a Curse Charm is shuffled into the standby queue.

â–¸ Jeseng Yoma

  • Protection 11–16, Diseased Hearts generated 3 → 5

  • Damage 12–14, Poison 3 → Damage 12–14, generates 3 Diseased Hearts

  • Poison on hitting a Diseased Heart 1 → 2

  • Diseased Hearts now remain for 2 turns after being summoned.

â–¸ Datbal

  • 2 Feathers per 1 Strength → 1 Feather per 1 Strength

  • Damage 5×3 → Damage 3×5

  • Increased frequency of attack pattern usage.

â–¸ Geuseundae

  • Gains 20 Protection when applying a projectile path-blocking debuff.

  • Damage 23–26, Weak 2 → Damage 23–26, Protection 10–13, Weak 2

â–¸ Yohai Ipsugeoin

  • Enhanced the visual emphasis of Charms being inside water areas.

â–¸ Gildal

  • Protection 20, Strength +2 → Protection 30, Strength +3

  • Powerful pattern condition changed: HP ≤ 40 → HP ≤ 60

â–¸ Nine-Tailed Fox

  • Maximum Charmed Charms 2 → 3

  • Damage 5 + 7 per removed → Damage 10 + 10 per removed

  • Strength increases progressively as Fox Orbs are completed.

â–¸ Geochinyeo

  • Adds 4 Sorrow Charms to the mist → Damage 13 + Adds 6 Sorrow Charms

  • Damage 3 per Sorrow Charm → Removes all Sorrow Charms, 6 damage per removed

  • Sorrow Charm effects changed to fixed effects.

  • If Sorrow Charms remain in the mist, their effects trigger at the end of the turn.

â–¸ Geogug Gwi

  • The process of swallowing and digesting Charms has been shortened.

â–¸ Eodukshini

  • Damage 50, reset Fear → Remove all Protection, remove all buffs, deal 50 damage, reset Fear stacks

  • Background music and UI sounds distort based on Fear level.

We will continue updating to further improve Midnight Study.

Enjoy your Midnight study! 🌙

Source

Steam News / 27 February 2026

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