In this update5
Full notes
Full Midnight Study update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Maps
- Balance
- UI and audio
Midnight Study changes
📢 Patch Notes
Hello, this is the Midnight Study development team.
This update includes various combat-related improvements.
âš™ System
The reward probability by Charm rarity has been adjusted.
When attacking all enemies, attacks now hit targets rapidly one by one instead of striking all enemies simultaneously.
🛠Bug Fixes
Fixed an issue where the standby Charm list could not be scrolled using controller or keyboard.
Fixed an issue where monster patterns were displayed multiple times.
Fixed an issue where slots could not be selected after entering the slot selection screen from the character selection screen.
Fixed an issue where the Lantern’s repositioning pattern was generated multiple times.
Fixed an issue where Geochinyeo’s arrow did not disappear in Abyss Stage 19.
Fixed an issue where Foxfire followed Arin’s explosion.
Adjusted Foxfire’s tracking movement to be affected by Bullet Time.
Fixed translation errors in a mysterious event.
Bong-In Jin → Sealing Circle
âš– Balancing
â– Combat Structure Changes
Normal-grade battles have been subdivided into more difficulty tiers, and enemy combinations have been added and adjusted.
Elite and Boss enemies have been adjusted to be more threatening.
â– Enemy Pattern Adjustments
â–¸ Ilchon Beopsa
Projectiles now bounce when contacting a sealed Charm.
â–¸ Duduri
Duduri gains 1 Strength whenever a projectile is destroyed by vines.
â–¸ Singiwon-yo
Gains 6 Strength at the start of battle.
When a split entity dies, the main body loses 2 Strength.
When a split entity dies, the player receives a debuff.
When granting Protection to split entities, Strength is also granted.
Protection granted to split entities changed from 50% → 100%.
â–¸ No Hojeong
When HP is reduced by a debuff, a Curse Charm is shuffled into the standby queue.
â–¸ Jeseng Yoma
Protection 11–16, Diseased Hearts generated 3 → 5
Damage 12–14, Poison 3 → Damage 12–14, generates 3 Diseased Hearts
Poison on hitting a Diseased Heart 1 → 2
Diseased Hearts now remain for 2 turns after being summoned.
â–¸ Datbal
2 Feathers per 1 Strength → 1 Feather per 1 Strength
Damage 5×3 → Damage 3×5
Increased frequency of attack pattern usage.
â–¸ Geuseundae
Gains 20 Protection when applying a projectile path-blocking debuff.
Damage 23–26, Weak 2 → Damage 23–26, Protection 10–13, Weak 2
â–¸ Yohai Ipsugeoin
Enhanced the visual emphasis of Charms being inside water areas.
â–¸ Gildal
Protection 20, Strength +2 → Protection 30, Strength +3
Powerful pattern condition changed: HP ≤ 40 → HP ≤ 60
â–¸ Nine-Tailed Fox
Maximum Charmed Charms 2 → 3
Damage 5 + 7 per removed → Damage 10 + 10 per removed
Strength increases progressively as Fox Orbs are completed.
â–¸ Geochinyeo
Adds 4 Sorrow Charms to the mist → Damage 13 + Adds 6 Sorrow Charms
Damage 3 per Sorrow Charm → Removes all Sorrow Charms, 6 damage per removed
Sorrow Charm effects changed to fixed effects.
If Sorrow Charms remain in the mist, their effects trigger at the end of the turn.
â–¸ Geogug Gwi
The process of swallowing and digesting Charms has been shortened.
â–¸ Eodukshini
Damage 50, reset Fear → Remove all Protection, remove all buffs, deal 50 damage, reset Fear stacks
Background music and UI sounds distort based on Fear level.
We will continue updating to further improve Midnight Study.
Enjoy your Midnight study! 🌙
Source
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