Full notes
Full Midnight snack update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! It was a month since our initial release and I want to share what’s happening with the game. Also, as requested by players, we are adding an improvement to movement speed in the next version.
What changed
- Balance
- Gameplay
To put it short, we are working on a complete overhaul of the game after getting into a dead end with the previous animation plugin. This time we are using a better system for all animations, that allows for more delicate tuning and character movement with less robotic feeling to it. And, of course, it helps with clipping where one model moves into the other in an unplanned way.
Plus, we had a lot of problems with the current game model and decided to swap it. We are still fiddling with the new models and these are still-in-work materials, but you can see a preview in the attached screenshot. General graphics quality will also get an upgrade in the next version.
It’s hard to provide a precise date for the next release of the early access build, but we plan to roll it out in about a month.
As for the future goals, we want to add and rework poses and spectator options. For example, we are thinking about optional POV vision and adding a second girl for some poses.
Some players reported problems with stuttering during movement, and we will also look into this during the next month.
Source
Changelog.gg summarizes and formats this update. How we read updates.
