HomeGamesUpdatesPricingMethodology
Steam News25 July 20261mo ago

Patch 1.2: Lighting Improvements, AI Balancing & Bug Fixes

Gameplay & Balance Adjustments AI Tuning: The killer has been balanced to be more forgiving regarding player footsteps, reducing overall AI relentlessness and player frustration.

Full notes

Full Midnight Scour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Workshop
changedGameplay & Balance Adjustments
changedEnvironment Layout: Rearranged the positioning of in-game puzzle parts to improve the core gameplay loop.
changedHiding Spots: Adjusted the physical locations of both the bed and locker hiding spots for better spatial flow.
addedLighting Overhaul: Added multiple new light sources to the basement area, drastically improving player visibility and overall visual appeal.
addedAdded a new in-game hint to assist with objective progression.
changedButcher Encounter: Fixed an issue where hiding in front of the butcher would automatically throw the player out of the hiding spot. The butcher will now correctly capture the player directly in this scenario.

Midnight Scour changes

changedGameplay & Balance Adjustments
changedEnvironment Layout: Rearranged the positioning of in-game puzzle parts to improve the core gameplay loop.
changedHiding Spots: Adjusted the physical locations of both the bed and locker hiding spots for better spatial flow.
addedLighting Overhaul: Added multiple new light sources to the basement area, drastically improving player visibility and overall visual appeal.
addedAdded a new in-game hint to assist with objective progression.

Gameplay & Balance Adjustments

  • AI Tuning: The killer has been balanced to be more forgiving regarding player footsteps, reducing overall AI relentlessness and player frustration.

  • Environment Layout: Rearranged the positioning of in-game puzzle parts to improve the core gameplay loop.

  • Hiding SpotsAdjusted the physical locations of both the bed and locker hiding spots for better spatial flow.
  • Lighting OverhaulAdded multiple new light sources to the basement area, drastically improving player visibility and overall visual appeal.
  • Added a new in-game hint to assist with objective progression.

Bug Fixes

  • Butcher EncounterFixed an issue where hiding in front of the butcher would automatically throw the player out of the hiding spot. The butcher will now correctly capture the player directly in this scenario.
  • AudioFixed an inventory bug where the hammer bang sound effect would erroneously play upon every interaction while the hammer was in the player's inventory.
  • Fixed an issue where the bar item would clip through the floor geometry when dropped by the player.

Source

Steam News / 25 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.