Full notes
Full Midnight Scour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
- Workshop
Midnight Scour changes
Gameplay & Balance Adjustments
AI Tuning: The killer has been balanced to be more forgiving regarding player footsteps, reducing overall AI relentlessness and player frustration.
Environment Layout: Rearranged the positioning of in-game puzzle parts to improve the core gameplay loop.
- Hiding SpotsAdjusted the physical locations of both the bed and locker hiding spots for better spatial flow.
- Lighting OverhaulAdded multiple new light sources to the basement area, drastically improving player visibility and overall visual appeal.
Added a new in-game hint to assist with objective progression.
Bug Fixes
- Butcher EncounterFixed an issue where hiding in front of the butcher would automatically throw the player out of the hiding spot. The butcher will now correctly capture the player directly in this scenario.
- AudioFixed an inventory bug where the hammer bang sound effect would erroneously play upon every interaction while the hammer was in the player's inventory.
Fixed an issue where the bar item would clip through the floor geometry when dropped by the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
