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Steam News22 August 20205y ago

Headhunter Update

It has been a while since the last update. Many changes have been made. DISCLAIMER: Updates have been made to the save data script, meaning previous saves will be no longer accessible.

Full notes

Full Midnight Renegade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
removedDISCLAIMER: Updates have been made to the save data script, meaning previous saves will be no longer accessible. Fortunately, the game is relatively short. I apologize for this inconvenience. I will prevent this from happening in the future.
changedUPDATES: - Localization has been nearly completed for the Portuguese version. That will be the only translated version for now. A credits sequence has been developed to credit the translator (@rainermeza) and the creator of the dogica pixel font (@AVReference). They were both great to work with, and I would recommend their services and assets to other developers.
changedHud display has been improved. Icons appear more detailed, and all of which have matching pixel sizes.
changedBackground layers appear more detailed, where the size of pixels in them match that of world objects, and even hud objects.
changedHud display will adjust itself to match different resolutions.
changedCombat has been slightly enhanced. Achieving a strike to the head of an enemy will grant a critical bonus. Putting enough damage into an enemy will stagger them, and attacking a staggered enemy will automatically grant a critical bonus.

It has been a while since the last update. Many changes have been made.

DISCLAIMER: Updates have been made to the save data script, meaning previous saves will be no longer accessible. Fortunately, the game is relatively short. I apologize for this inconvenience. I will prevent this from happening in the future.

UPDATES: - Localization has been nearly completed for the Portuguese version. That will be the only translated version for now. A credits sequence has been developed to credit the translator (@rainermeza) and the creator of the dogica pixel font (@AVReference). They were both great to work with, and I would recommend their services and assets to other developers.

- A difficulty setting has been installed. You may choose to play casually or in hardcore mode.

- The tutorial has been brushed up a bit to cover more aspects of the game.

- Hud display has been improved. Icons appear more detailed, and all of which have matching pixel sizes.

- Background layers appear more detailed, where the size of pixels in them match that of world objects, and even hud objects.

- Hud display will adjust itself to match different resolutions.

- The thug and the dancer unit have been redrawn to achieve pixel perfect sizing, yet still appear large.

- Combat has been slightly enhanced. Achieving a strike to the head of an enemy will grant a critical bonus. Putting enough damage into an enemy will stagger them, and attacking a staggered enemy will automatically grant a critical bonus.

- The fashionable man has received a polishing up, and even yields interesting effects when attacked.

- The Chief Burkley boss's ultimate ability has been enhanced, creating explosions that will follow the player.

- Critical healing has been implemented. Seek the gangster's gear to specialize in such a trait.

Source

Steam News / 22 August 2020

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