Full notes
Full Midnight Murder Maze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Midnight Murder Maze changes
Quick note about patch numbers:
From now until full release on Oct 1, all patches begin with the number 0
Indexes to the right of the decimal increment by week for the number and then by letter for each new patch within a week.
Now on to the changes!
Maze is supposed to have ambient audio (machine noises, etc) but somehow they weren't working as intended. Now the maze should feel a little more atmospheric
Since the word MIDNIGHT is the first word in the title, added the audio of a distant clock striking midnight when you start a run. No purpose other than atmosphere
Analytics changes - App now tracks (if you allow it!) maze starts by size and maze completions by size. Goal is to tell which sizes are most popular and which might be causing the most rage quits. Don't feel bad, as lead dev during testing I rage quit a maze just last week!
Crows had an issue with a very slow drift off to the left while in idle state. Quick script hack to hold them there until they transition to attacking state.
Source
Changelog.gg summarizes and formats this update. How we read updates.
