HomeGamesUpdatesPricingMethodology
Steam News25 August 202510mo ago

Patch 0.3a now live!

Quick note about patch numbers: From now until full release on Oct 1, all patches begin with the number 0 Indexes to the right of the decimal increment by week for the number and then by letter for each new patch within

Full notes

Full Midnight Murder Maze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedIndexes to the right of the decimal increment by week for the number and then by letter for each new patch within a week.
changedMaze is supposed to have ambient audio (machine noises, etc) but somehow they weren't working as intended. Now the maze should feel a little more atmospheric
addedSince the word MIDNIGHT is the first word in the title, added the audio of a distant clock striking midnight when you start a run. No purpose other than atmosphere
changedCrows had an issue with a very slow drift off to the left while in idle state. Quick script hack to hold them there until they transition to attacking state.

Midnight Murder Maze changes

addedIndexes to the right of the decimal increment by week for the number and then by letter for each new patch within a week.
changedMaze is supposed to have ambient audio (machine noises, etc) but somehow they weren't working as intended. Now the maze should feel a little more atmospheric
addedSince the word MIDNIGHT is the first word in the title, added the audio of a distant clock striking midnight when you start a run. No purpose other than atmosphere
changedCrows had an issue with a very slow drift off to the left while in idle state. Quick script hack to hold them there until they transition to attacking state.

Quick note about patch numbers:

  • From now until full release on Oct 1, all patches begin with the number 0

  • Indexes to the right of the decimal increment by week for the number and then by letter for each new patch within a week.

Now on to the changes!

  1. Maze is supposed to have ambient audio (machine noises, etc) but somehow they weren't working as intended. Now the maze should feel a little more atmospheric

  2. Since the word MIDNIGHT is the first word in the title, added the audio of a distant clock striking midnight when you start a run. No purpose other than atmosphere

  3. Analytics changes - App now tracks (if you allow it!) maze starts by size and maze completions by size. Goal is to tell which sizes are most popular and which might be causing the most rage quits. Don't feel bad, as lead dev during testing I rage quit a maze just last week!

  4. Crows had an issue with a very slow drift off to the left while in idle state. Quick script hack to hold them there until they transition to attacking state.

Source

Steam News / 25 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.