New color grading I've put a lot of thought into this and have decided to rework the color grading of the entire game, especially in the shadows.
In this update3
Full notes
Full Midnight Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Maps
Store
UI and audio
addedNew color gradingLet me know what you think of the new look, I'm hoping this update will make the game feel more like a horror game and be scarier overall.
addedModulatorsModulators are a brand new feature, you can enable Modulators in the game setup screen.
addedModulatorsMirror: Mirrors the entire map Shrinked Humans: Humans are about half their normal size Shuffle Abilities: The monster gets a new random ability every time one is used Moonlit Night: Go back to the OG color grading, with lighter shadows and higher saturation
changedEmotesThey can be accessed by opening the Emote wheel and using your mouse or joystick to select an emote (default keybinding: B)
changedEmotes🎉 Shading has been changed heavily to decrease brightness of shadows and overall saturation 🎉 New Mirror modulator 🎉 New Shrinked Humans modulator 🎉 New Shuffle Abilities modulator 🎉 New Moonlit Night modulator (returns shading to the OG look) 🎉 6 Emotes (default keybinding: B) 🎉 New masks 🔧 The area around the monster player is brighter to make it easier to see 🔧 Players, NPCs and Items now stay during the game over screen 🔧 Improved ability selection UI slightly 🔧 Added a local savegame backup system
Midnight Mayhem changes
addedLet me know what you think of the new look, I'm hoping this update will make the game feel more like a horror game and be scarier overall.
addedModulators are a brand new feature, you can enable Modulators in the game setup screen.
addedMirror: Mirrors the entire map Shrinked Humans: Humans are about half their normal size Shuffle Abilities: The monster gets a new random ability every time one is used Moonlit Night: Go back to the OG color grading, with lighter shadows and higher saturation
changedThey can be accessed by opening the Emote wheel and using your mouse or joystick to select an emote (default keybinding: B)
changed🎉 Shading has been changed heavily to decrease brightness of shadows and overall saturation 🎉 New Mirror modulator 🎉 New Shrinked Humans modulator 🎉 New Shuffle Abilities modulator 🎉 New Moonlit Night modulator (returns shading to the OG look) 🎉 6 Emotes (default keybinding: B) 🎉 New masks 🔧 The area around the monster player is brighter to make it easier to see 🔧 Players, NPCs and Items now stay during the game over screen 🔧 Improved ability selection UI slightly 🔧 Added a local savegame backup system
New color grading
I've put a lot of thought into this and have decided to rework the color grading of the entire game, especially in the shadows.
Shadows are now much darker and the game is overall slightly less saturated, for people who prefer the old look there is now an optional Modulator you can enable (called Moonlit Night Modulator) to switch it back to the old color grading!
Let me know what you think of the new look, I'm hoping this update will make the game feel more like a horror game and be scarier overall.
Modulators
Modulators are a brand new feature, you can enable Modulators in the game setup screen.
They can affect the game in various ways and can all be combined!
Mirror: Mirrors the entire map Shrinked Humans: Humans are about half their normal size Shuffle Abilities: The monster gets a new random ability every time one is used Moonlit Night: Go back to the OG color grading, with lighter shadows and higher saturation
Emotes
There are now 6 different Emotes for the humans!
They can be accessed by opening the Emote wheel and using your mouse or joystick to select an emote (default keybinding: B)
Full change list:
🎉 Shading has been changed heavily to decrease brightness of shadows and overall saturation 🎉 New Mirror modulator 🎉 New Shrinked Humans modulator 🎉 New Shuffle Abilities modulator 🎉 New Moonlit Night modulator (returns shading to the OG look) 🎉 6 Emotes (default keybinding: B) 🎉 New masks 🔧 The area around the monster player is brighter to make it easier to see 🔧 Players, NPCs and Items now stay during the game over screen 🔧 Improved ability selection UI slightly 🔧 Added a local savegame backup system