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Steam News18 December 20241y ago

Midnight Horde Demo

Midnight Horde Demo Celebration: Patch Notes Thank you for playing the demo of Midnight Horde!

In this update4

Full notes

Full Midnight Horde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes9 additions15 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
addedThank you for playing the demo of Midnight Horde ! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input.
addedNew FeaturesAdded tooltips for better clarity: - On popup unlocks in the main menu. - On chest rewards. - In the inventory during level-up.
addedNew FeaturesIntroduced a Gold quest: Stay alive for 1 minute to earn gold earlier.
addedNew FeaturesAdded a gold-spawning building.
changedNew FeaturesImproved castle building selection and zoom focus on the selected piece.
changedNew FeaturesUpdated the power-up menu to make it juicier.

Midnight Horde changes

addedThank you for playing the demo of Midnight Horde ! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input.
addedAdded tooltips for better clarity: - On popup unlocks in the main menu. - On chest rewards. - In the inventory during level-up.
addedIntroduced a Gold quest: Stay alive for 1 minute to earn gold earlier.
addedAdded a gold-spawning building.
changedImproved castle building selection and zoom focus on the selected piece.

Midnight Horde Demo Celebration: Patch Notes

Thank you for playing the demo of Midnight Horde! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input.

New Features

  • Added tooltips for better clarity:

    • On popup unlocks in the main menu.
    • On chest rewards.
    • In the inventory during level-up.
  • Introduced a Gold quest: Stay alive for 1 minute to earn gold earlier.

  • Added a gold-spawning building.

  • All pickups like heal or summon-all-xp now recharge.

  • Improved castle building selection and zoom focus on the selected piece.

  • Enhanced level socket readability and appearance.

  • Updated the power-up menu to make it juicier.

  • Power-ups you can afford are now highlighted.

  • Added a new sound for the winning screen.

Balance Changes

  • Spread bosses out more evenly and nerfed certain events.

  • Skull boss eyes now have increased HP when they drop out.

  • Reduced many power-up menu stat costs by up to 50%.

  • The red XP now slowly moves toward the player.

  • Introduced a new difficulty scaling system where perk upgrades increase enemy HP by 35% instead of 50%.

  • Lowered the number of upgrades for many stats during a run to allow for faster synergy unlocks.

  • Out-of-map teleport now:

    • Pushes enemies away.
    • Makes the player invulnerable for 1 second.
  • Death from Above now triggers on normal falling as well.

  • Nerfed Explosive Monster speed.

  • Made it easier to get more chest rewards when repeatedly earning them.

Readability Improvements

  • Monsters are now dark until they finish climbing.

  • Heavy Landing now features more particles and a new sound effect.

  • Out-of-map teleport slows down time and shows damage before teleporting.

Bug Fixes

  • Fixed a major bug that doubled power-up stats when upgrading again.

  • Reduced lag caused by ghosts.

  • Explosion Monster damage radius now matches the visible explosion.

  • Fixed Speed Bullets incorrectly pointing to Machine Gun as an evolved state.

  • Winning menu updates correctly now.

  • Fixed the 20-minute quest goal not triggering.

  • Improved localization for Roman numerals.

  • Adjusted settings menu for better usability.

  • Reduced shakiness of the Rod of God.

  • Fixed splash screen resolution issues.

  • Fixed number scrolling and text alignment issues in the castle builder.

  • Resolved Steam Cloud save issues.

I hope the demo has been fun! I got a lot of new energy watching people play the game.

I will let the demo stay up for at least a month more. But for now I will try to wind down the updates and try to take some holiday vacation.

All the best Per

Source

Steam News / 18 December 2024

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