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Steam News13 November 20241y ago

Midnight Horde development Update 1

Greeting and salutations! I have been hard at work this year making the game feel good and fresh! Hopefully I will have a demo ready to share soon!

Full notes

Full Midnight Horde update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedIn the meantime I want to take the time to share two new enemies I am working on. One cool thing to me is that I am doing a lot of the animations inside the shaders, both idle and "locomotion" wise.
changedNext up is long long boi, I have not yet decided all of his features but I am thinking his arms could come for you faster than his movement speed. Giving you a little jump scare.
changedI have also been working on making buildings more important to the game. Powerful tools to be used at the right moment
addedI have also added a mini map to easier see the overwhelming numbers and where you are on the castle.

Midnight Horde changes

addedIn the meantime I want to take the time to share two new enemies I am working on. One cool thing to me is that I am doing a lot of the animations inside the shaders, both idle and "locomotion" wise.
changedNext up is long long boi, I have not yet decided all of his features but I am thinking his arms could come for you faster than his movement speed. Giving you a little jump scare.
changedI have also been working on making buildings more important to the game. Powerful tools to be used at the right moment
addedI have also added a mini map to easier see the overwhelming numbers and where you are on the castle.

Greeting and salutations!

I have been hard at work this year making the game feel good and fresh!

Hopefully I will have a demo ready to share soon!

In the meantime I want to take the time to share two new enemies I am working on. One cool thing to me is that I am doing a lot of the animations inside the shaders, both idle and "locomotion" wise.

  1. Explosion boi, is the stereotypical get close explode sort of baneling. Which I find very satisfying and scary in most games.

  1. Next up is long long boi, I have not yet decided all of his features but I am thinking his arms could come for you faster than his movement speed. Giving you a little jump scare.

I have also been working on making buildings more important to the game. Powerful tools to be used at the right moment

I have also added a mini map to easier see the overwhelming numbers and where you are on the castle.

I feel like I should be sharing more of my development here, so if there is something you are interested in getting a look behind the scenes at, I am all ears.

I appreciate all feedback that I can get.

Kind regards Per

Source

Steam News / 13 November 2024

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