Full notes
Full Midnight Horde update
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What changed
- Gameplay
- Balance
- Maps
Midnight Horde changes
Greeting and salutations!
I have been hard at work this year making the game feel good and fresh!
Hopefully I will have a demo ready to share soon!
In the meantime I want to take the time to share two new enemies I am working on. One cool thing to me is that I am doing a lot of the animations inside the shaders, both idle and "locomotion" wise.
Explosion boi, is the stereotypical get close explode sort of baneling. Which I find very satisfying and scary in most games.
Next up is long long boi, I have not yet decided all of his features but I am thinking his arms could come for you faster than his movement speed. Giving you a little jump scare.
I have also been working on making buildings more important to the game. Powerful tools to be used at the right moment
I have also added a mini map to easier see the overwhelming numbers and where you are on the castle.
I feel like I should be sharing more of my development here, so if there is something you are interested in getting a look behind the scenes at, I am all ears.
I appreciate all feedback that I can get.
Kind regards Per
Source
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