Full notes
Full Midnight Heist update
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Repeated intro
Hello everyone! We're really happy that you've all liked the update so far. We've received some great feedback from you once again, so we jumped right back to work and made some adjustments designed to make your lives easier, especially when it comes to the new features.
What changed
- Gameplay
- Fixes
Midnight Heist changes
Fusion of Modules It wasn't immediately clear how fusioning modules worked, which caused some frustration. That was entirely our fault, and we sincerely apologize for it.
We have made the following changes:
Fusion of modules is now completely free and the probability that modules will reach a higher rarity when fused has been doubled. Now the odds are as follows: Normal to Rare -> 100% Rare to Epic -> 70% Epic to Black Market -> 50% Black Market to Cursed -> 30%
We've increased the maximum number of rerolls from 3 to 5
Instead of randomly selecting which attribute to swap, you can now choose which attributes to swap yourself
Fixed bugs:
Fixed a bug where scrolling no longer worked properly after marking modules as favorites
Fixed the plague mask's material not loading correctly
Fixed a bug that caused the module in the Inspector to display incorrect rarity colors after inspecting a cursed module
Thank you very much and please keep sending us your feedback, we look forward to it!
Source
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