Full notes
Full Midnight Heist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes0 additions0 changes0 removals
- Fixes
- Performance
fixedBugs fixed:
fixedPotentially fixed a bug where the entity did not stop hunting
fixedFixed entities blocking each other (this time for sure)
fixedFixed a bug where an entity could get pushed by objects
fixedFixed a bug where the room lighting did not flicker near an entity for clients
Midnight Heist changes
fixedBugs fixed:
fixedPotentially fixed a bug where the entity did not stop hunting
fixedFixed entities blocking each other (this time for sure)
fixedFixed a bug where an entity could get pushed by objects
fixedFixed a bug where the room lighting did not flicker near an entity for clients
Bugs fixed:
Potentially fixed a bug where the entity did not stop hunting
Fixed entities blocking each other (this time for sure)
Fixed a bug where an entity could get pushed by objects
Fixed a bug where the room lighting did not flicker near an entity for clients
Source
Changelog.gg summarizes and formats this update. How we read updates.
