Full notes
Full Midnight Caravan update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! We have been busy at work for a while developing this update and we were able to improve the game only thanks to the feedback you gave us here on Steam and on our channels on social media. This update contains a huge list of improvements and features and we are going to support the game as much as possible. Unfortunately, EA didn't help with sales as expected so new languages have been put on hold. Content has always been 100% in since the EA launch and we didn't change launch price as promised. When we set the 75% discount for the Summer Sale, we didn't expect to go on with the full release but things changed during the last week [biz event for devs running in our country] so we decided to speed-up things to secure reviews with outlets going out on Meta: buzz is the key and we hope that visibility could help to spread the word
What changed
- UI and audio
- Events
- Gameplay
- Fixes
- Compatibility
PATCH NOTES 1.0
- CHANGEincreased right margin of diary entries so they don't go under the end turn button
CHANGE: showing endturn reward breakdown
- CHANGEcharacter dialog box, increased a little the margin between the text and the character description
CHANGE: character dialog box, set the character name in bold
- CHANGEadded credits
- CHANGEadded credits button on main menu
FIXED: event 030, girl dialog was appearing as narrator
FIXED: event 048, nun dialog was appearing as narrator
FIXED: block 041_9, the top part of the if block has no call to next block (v2017: ultima build?, fixato nel progetto)
FIXED: evento The Preacher, block 031: typo "it will be interesting to see his moral stance in ruin.ee his moral stance in ruin."
FIXED: event 031 - The Preacher, block 031: adding check that eutropia is not dead
FIXED: text inside square brackets was not rendered due to changes in Fungus
- FIXEDthe game didn't find the Credits scene and crashed (added credits scene)
- FIXEDevent The Beggar, Eustachio was referenced with the wrong ID and thus not enabled
FIXED: event 049 - The Carpenter, Dolmance' was referenced with the wrong ID
FIXED: event The Arson, Ibixa was referenced with the wrong ID
FIXED: story event 4, a branch with Placido was missing
FIXED: story event 4, if the Lucilla option was blocked the menu icon explaining the reason was not shown
FIXED: story event 8, a check on Lucilla status was missing
FIXED: some checks on characters were broken due to missing script
FIXED: due to Unity upgrade (2017.2 -> 2019.4) TextMeshPro Icon_Atlas lost references in the sprite list
FIXED: due to Unity upgrade (2017.2 -> 2019.4) the association for Fungus of Character Name was lost and had to be set to the right TMPRO Text
FIXED: act image and act title were not restored after loading a savegame
FIXED: story event 2: the game would freeze after jumping on the enemy and firing the gun
- FIXEDstory event 4: friends had always a description about twirling mustaches, even Lucilla. That description was set in the event Drunk and not removed.
FIXED: event 50, The Potion. Ludovico and the swiss guard dialogs were incorrectly using the narrator box and their portraits were covering the text
FIXED: event The Preacher, narrator dialog was incorrectly used for the preacher.
FIXED: event 026 - The Beggar, narrator dialog was incorrectly used for The Beggar and Eustachio.
- WORKAROUNDsometimes visual descriptions are not hidden after being used. Could not find all occurrences of this, so I added a command to always hide whatever was there before launching an event.
FIXED: sometimes the reference to the eye image of the dialog visual description was null
FIXED: the eye image of the dialog visual description was set to a transparent sprite
FIXED: if the end turn resource calculation triggered a gameover, the next event would still begin
FIXED: locked choices, textmeshpro sprite table had an error, and the icon for suspicion was taken in place of the icon for missing trait
- FIXEDevent The Seductress, added a description in case the player ignores Lucilla.
- FIXEDevent The Seductress, fixed the description in case the player does not want to hear Lucilla's proposal.
- FIXEDevent The Seductress, fixed the description in case the player does not accept Lucilla's proposal but leaves in good terms.
- FIXEDthe updated story of a character was not correctly saved/loaded. Upon load, the default story would be displayed in the character tab.
FIXED: event 19, lines for Ibixia Barbaria were crashing the game due to using the Narrator dialog
FIXED: Ibixia achievement was not unlocking due to a 0 before the correct id
FIXED: Diary entries lost the top text margin in the Unity upgrade
FIXED: Notorious Caravan was giving +50% base fame per turn instead of +50 fame per turn
- FIXEDadded color to Effects line on traits
FIXED: item text name is very small after Unity upgrade (2017.2 -> 2019.4)
- FIXEDfor backward compatibility with old savegames, displaying default story text on characters if the updated text is not found in the savegame
- FIXEDact 2, story 6, with a particular combination of events the player could get only locked choices. Added an extra choice for that case.
FIXED: Unity upgrade (2017.2 -> 2019.4) & TextMeshPRO upgrade broke the reference to the default sprite. Instead of using Icons_Atlas it was now using EmojiOne
FIXED: the gametype was not set correctly in the main menu flowchart, so the game was starting with the wrong gametype
- FIXEDthe event "The Cardinal" enabled a description on Ippolito Asteni that contained a spoiler
- FIXEDAct 1, story event 3, added a choice to avoid the case where the player has all choices locked.
FIXED: event "A strange bet", a visual description of Arrigo was not hidden correctly
FIXED: Act 1, story event 2, Father Eliano's description and alignment were not set properly
FIXED: event 011: the princess - narrator dialog was incorrectly used for arrigo
FIXED: event 011: the tempest - narrator dialog was incorrectly used for dolmance'
FIXED: event 021: the old lockpicker - narrator dialog was incorrectly used for the man
FIXED: event 024: the ambush - narrator dialog was incorrectly used for the cutthroat
FIXED: event 025: the swiss guard - narrator dialog was incorrectly used for the swiss guard
FIXED: event 029 - the old vagabond - typo
FIXED: event 051: the cordbearers - narrator dialog was incorrectly used for piero dell'aspide
FIXED: 043_14 - ibixia was referenced with narrator block
Source
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