Update log
Full Midgardr update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
On 27/04 we're opening the public playtest of Midgardr and you'll finally get to play!
This is the first chapter out of three, and it already includes all the core mechanics you'll find in the final version. The few missing ones will arrive in the later chapters.
Running a playtest now is essential for us to understand whether we're truly ready for a wider release (public demo). So whether you believe in the project or you're simply curious to try it, you'd genuinely be helping us out!
To make things easy, we're also preparing a quick form to collect your impressions.
Here's a brief overview of what you'll find in the game:
📦 What Chapter 1 contains
35 turns — roughly 40–50 minutes of gameplay
2 different endings, each with 2 quest variants, for a total of 4 possible conclusions
Real replayability: every run can unfold differently
The story of Chapter 1 closes on a narrative hook that will lead into Chapter 2
⚙️ Game Systems
Everything in Midgardr runs through cards. Here's what you'll find (more details are coming):
City building
Resource management
The Curtes
Event Cards
Merchant
Oracle's Goblet
Letters
Village Status Changes
The goal is simple: reach the end of the chapter without letting the village descend into chaos. Keeping the peace is harder than it sounds.
Thanks to everyone who'll take part — we'll be back with another post before launch.
All Hail the Holy Radish 🌱
Source
