Full notes
Full middenmoon update
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What changed
1 fix0 additions0 changes0 removals
- Performance
fixedBugfix: Crafting machines I/O stalling when loading items (save/reload bug) * Bugfix: Belts backing up and blocking splitters / stalling machine I/O (stall+deadlock detection and recovery) * Bugfix: Compression reinflation causing truncation and failure when loading **good** save files * Bugfix: ECS not clearing component pools allowed old state to affect new entities of the same class * Bugfix: ECS simulation iteration order could become non-deterministic across save/reload * Bugfix: Machines failing to detect input/output belts reliably when pasted from blueprints * Performance: Replaced fixed-point rendering math with floating-point (faster, no need for FPM outside simulation layer) * Added Classifier crafting animation
middenmoon changes
fixedBugfix: Crafting machines I/O stalling when loading items (save/reload bug) * Bugfix: Belts backing up and blocking splitters / stalling machine I/O (stall+deadlock detection and recovery) * Bugfix: Compression reinflation causing truncation and failure when loading **good** save files * Bugfix: ECS not clearing component pools allowed old state to affect new entities of the same class * Bugfix: ECS simulation iteration order could become non-deterministic across save/reload * Bugfix: Machines failing to detect input/output belts reliably when pasted from blueprints * Performance: Replaced fixed-point rendering math with floating-point (faster, no need for FPM outside simulation layer) * Added Classifier crafting animation
- BugfixCrafting machines I/O stalling when loading items (save/reload bug) * Bugfix: Belts backing up and blocking splitters / stalling machine I/O (stall+deadlock detection and recovery) * Bugfix: Compression reinflation causing truncation and failure when loading **good** save files * Bugfix: ECS not clearing component pools allowed old state to affect new entities of the same class * Bugfix: ECS simulation iteration order could become non-deterministic across save/reload * Bugfix: Machines failing to detect input/output belts reliably when pasted from blueprints * Performance: Replaced fixed-point rendering math with floating-point (faster, no need for FPM outside simulation layer) * Added Classifier crafting animation
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