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Steam News26 October 20178y ago

Version 1.2 coming in 3-4 weeks

Hi everyone, here's an update on the big 1.2 quality of life patch which should be out in 3 to 4 weeks. It took longer than we expected because we decided to add more features you've requested.

Full notes

Full MidBoss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions8 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Store
addedHi everyone, here's an update on the big 1.2 quality of life patch which should be out in 3 to 4 weeks. It took longer than we expected because we decided to add more features you've requested. Check below for a highlight of stuff that's coming. Keep in mind this isn't everything that'll be in the patch, just what's most important!
changedUpgrades that let you increase your inventory size, salvage items into a stack of scrap to sell later, and stack potions and tomes
changedItem favoriting to prevent selling or scrapping of items. Favorite items will also display an icon on the map if dropped
addedHazard boost option for new game+ to make monsters stronger, items more powerful, and yarn more plentiful
addedNew 'Guard' toggle ability, drains stamina every turn but increases damage resistance, replaces 'Rust' ability on skeleton and reaper
addedNew 'Miasma' ability on the warlock, which creates a field which blinds all creatures that enter it, reducing accuracy and evasion
2 quality of life patch which should be out in34w2 quality of life patch which should be out in increased, buff

Hi everyone, here's an update on the big 1.2 quality of life patch which should be out in 3 to 4 weeks. It took longer than we expected because we decided to add more features you've requested. Check below for a highlight of stuff that's coming. Keep in mind this isn't everything that'll be in the patch, just what's most important!

  • Fast travel

  • Throwing items system and alchemist's manual functionality

  • Item shortcuts

  • Upgrades that let you increase your inventory size, salvage items into a stack of scrap to sell later, and stack potions and tomes

  • Item favoriting to prevent selling or scrapping of items. Favorite items will also display an icon on the map if dropped

  • Identify and bless items directly in your inventory without an extra menu

  • Hazard boost option for new game+ to make monsters stronger, items more powerful, and yarn more plentiful

  • New 'Guard' toggle ability, drains stamina every turn but increases damage resistance, replaces 'Rust' ability on skeleton and reaper

  • New 'Miasma' ability on the warlock, which creates a field which blinds all creatures that enter it, reducing accuracy and evasion

  • Weapons which inflict status effects such as poison or burning on hit

  • Mastery procs will show on screen making it much clearer when they happen

  • Additional spawns, especially later in the game, to make combat more unpredictable and dynamic

  • Minimum movement duration reduced

  • Option to increase animation speed for non-movement animations

  • The gods spawn champions to punish you for ransacking their shrines, defeat them to get a special favor from the gods

  • Optional 1UP and narrative modes for more casual players, as well as new game length options

  • Floppy disk functionality now implemented, with a new related unlockable card border

  • New controls overlay on the first floor that helps new players with controls and allows for on-the-fly rotation of controls

  • Optimized the save system to prevent framedrops on some (rare) systems

  • Improvements to the depossess prompt, including equipping the forms selected

  • Bulk selling options at the shop

This list is not everything, many small changes and fixes will also be in the v1.2 patch. We hope you're looking forward to it!

Source

Steam News / 26 October 2017

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