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Steam News30 May 20179y ago

Version 1.1.5 out now

This version rebalanced critical, evasion and accuracy stats and has changes to the blink ability when using the temporal ring. Please see a list of all changes below. Changes in v1.1.

Full notes

Full MidBoss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Balance
  • Gameplay
  • Performance
changedThis version rebalanced critical, evasion and accuracy stats and has changes to the blink ability when using the temporal ring. Please see a list of all changes below.
changedChanges in v1.1.5:Conscription mana cost increased from 35 to 45. Fireball burn chance increased from 30% to 67%. Fireball max damage decreased from 200% to 100%. Fireball range decreased from 4 to 3. Targeting the Blink ability through the use of the Temporal Ring now costs 20 mana and has its range reduced from 5 to 4. Self-casting while the Temporal Ring is equipped will still Blink randomly and cost the default 4 mana.
fixedChanges in v1.1.5:Fixed a bug causing non-monster drops on floors loaded from saves to be too weak. Fixed a linked destructible object crash that could happen to forges being destroyed.
addedChanges in v1.1.5:A notification of changes that can take the player to the changelog has been added. Critical, evasion and accuracy have been rebalanced. Bonuses to these stats from items are now scaled non-linearly. Bonuses to these stats from abilities are not scaled in this way. This means that +10 critical from the Wicked ability actually adds 10% more chance to crit, whereas +10 critical from an item may add less.
Conscription mana cost3545Conscription mana cost increased, buffFireball burn chance30%67%Fireball burn chance increased, buffFireball max damage200%100%Fireball max damage decreased, nerfFireball range43Fireball range decreased, nerf

MidBoss changes

changedThis version rebalanced critical, evasion and accuracy stats and has changes to the blink ability when using the temporal ring. Please see a list of all changes below.
changedConscription mana cost increased from 35 to 45. Fireball burn chance increased from 30% to 67%. Fireball max damage decreased from 200% to 100%. Fireball range decreased from 4 to 3. Targeting the Blink ability through the use of the Temporal Ring now costs 20 mana and has its range reduced from 5 to 4. Self-casting while the Temporal Ring is equipped will still Blink randomly and cost the default 4 mana.
fixedFixed a bug causing non-monster drops on floors loaded from saves to be too weak. Fixed a linked destructible object crash that could happen to forges being destroyed.
addedA notification of changes that can take the player to the changelog has been added. Critical, evasion and accuracy have been rebalanced. Bonuses to these stats from items are now scaled non-linearly. Bonuses to these stats from abilities are not scaled in this way. This means that +10 critical from the Wicked ability actually adds 10% more chance to crit, whereas +10 critical from an item may add less.

This version rebalanced critical, evasion and accuracy stats and has changes to the blink ability when using the temporal ring. Please see a list of all changes below.

Changes in v1.1.5:

(savegame compatible with previous version) [2017-05-29]

  • Abilities

    • Conscription mana cost increased from 35 to 45.

    • Fireball burn chance increased from 30% to 67%.

    • Fireball max damage decreased from 200% to 100%.

    • Fireball range decreased from 4 to 3.

    • Targeting the Blink ability through the use of the Temporal Ring now costs 20 mana and has its range reduced from 5 to 4. Self-casting while the Temporal Ring is equipped will still Blink randomly and cost the default 4 mana.

  • Bug Fixes

    • Fixed a bug causing non-monster drops on floors loaded from saves to be too weak.

    • Fixed a linked destructible object crash that could happen to forges being destroyed.

  • Entities

    • Aether bats are now small size.

  • General

    • A notification of changes that can take the player to the changelog has been added.

    • Critical, evasion and accuracy have been rebalanced. Bonuses to these stats from items are now scaled non-linearly. Bonuses to these stats from abilities are not scaled in this way. This means that +10 critical from the Wicked ability actually adds 10% more chance to crit, whereas +10 critical from an item may add less.

  • Items

    • Guard mastery on shields now also nullifies magical attacks.

Source

Steam News / 30 May 2017

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