In this update2
Full notes
Full Microvania update
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What changed
- Gameplay
- Fixes
Microvania changes
Greetings MicroKnights!
In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:
Some Microcards and Microcells explanation
When picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".
When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.
Fixes
FIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!
FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.
FIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.
Laser Moth now stops firing the laser when doing MidFightSequence.
Laser Moth should now keep itself inside the boss room.
Source
Changelog.gg summarizes and formats this update. How we read updates.
