HomeGamesUpdatesPricingMethodology
Steam News27 October 202510mo ago

Patch v1.0.3505

Greetings MicroKnights! In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work.

In this update2

Full notes

Full Microvania update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions0 changes0 removals
  • Gameplay
  • Fixes
addedSome Microcards and Microcells explanationWhen picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".
addedSome Microcards and Microcells explanationWhen opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.
fixedFixesFIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!
fixedFixesFIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.
fixedFixesFIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.
fixedFixesLaser Moth now stops firing the laser when doing MidFightSequence.

Microvania changes

addedWhen picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".
addedWhen opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.
fixedFIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!
fixedFIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.
fixedFIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.

Greetings MicroKnights!

In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:

Some Microcards and Microcells explanation

  • When picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".

  • When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.

Fixes

  • FIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!

  • FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.

  • FIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.

  • Laser Moth now stops firing the laser when doing MidFightSequence.

  • Laser Moth should now keep itself inside the boss room.

Source

Steam News / 27 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.