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Steam News6 March 20251y ago

Microtopia - v1.0.7a Update

Hello everyone! We have fixed some more things since the last update, thank you for your feedback! Microtopia - v1.0.7a Update Fixed flight animation of later gynes. Easier building requirements for the recycler.

Full notes

Full Microtopia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

17 fixes2 additions5 changes2 removals
  • Fixes
  • Gameplay
  • Balance
  • Performance
fixedWe have fixed some more things since the last update, thank you for your feedback!
fixedMicrotopia - v1.0.7a UpdateFixed flight animation of later gynes.
fixedMicrotopia - v1.0.7a UpdateFixed a tiling problem in a toxic wasteland ground
fixedMicrotopia - v1.0.7a UpdateFixed an error with plants to breaked being able to save.
fixedMicrotopia - v1.0.7a UpdateFixed acid press wind down animation.
fixedMicrotopia - v1.0.7a UpdateFixed a few recycler yields, giving the proper liquid.

We have fixed some more things since the last update, thank you for your feedback!

Microtopia - v1.0.7a Update

  • Fixed flight animation of later gynes.

  • Easier building requirements for the recycler.

  • Fixed a tiling problem in a toxic wasteland ground

  • Imrpoved dissolver and larva booster functionality to prevent them from getting stuck

  • All dissolver recipes cost only 1 acid now.

  • Fixed an error with plants to breaked being able to save.

  • Fixed acid press wind down animation.

  • "Ghost trails" (command trails that lost their owner) are now cleaned up on load and will be less spooky.

  • Fixed a few recycler yields, giving the proper liquid.

  • Fixed unmineable ancient deposits (they will be removed)

  • Fixed a nullref with launched ants, causing them to be stuck mid air.

  • The stockpile gate is unlocked way earlier in the tech tree and no longer costs yellow diamonds.

  • Placing building on an ant ending its command trail doesn't freeze the game anymore

  • Fixed build progress billboard showing inside a few buildings.

  • Added a message when a building requires a dispenser.

  • Fixed dissolver being able to receive acid directly.

  • Fixed possibility of the facility getting stuck with some recipes.

  • Recycler should now pile-up its yield a bit more efficiently.

  • Fixed sentinels not being able to mine.

  • Added a few missing mining animations.

  • Fixed inventor T3 incorrect minimap mesh layer.

  • Fixed crystal duping with wafer in the deconstructor.

  • Fix for a save breaking bug when you've completed all tasks.

  • Increased the amount of blubber found in toxic mold.

  • Decreased blubber required for acid, increased amount of acid gained.

  • Made the idea requiring acid collection easier.

  • Fixed ants skipping action points when high speed/low framerate

  • Increased fluid container capacity, changed how to sphere size is calculated.

  • Fixed jet drone not being able to do anything.

  • Changed main trail description in English, no longer costs the notorious yellow diamond.

  • Tweaked recycler yields for a few ants (watch out some might drop acid).

  • Smaller changes and optimizations.

Source

Steam News / 6 March 2025

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