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Steam News12 July 20241y ago

AC_15 Released

Weedman brings us AC_15! (Sorry for the delay, I was OOO on vacation!) Aleph Res = double side 2500m cost 1000 Aleph Res 2 = single side 2500m cost 1000 Omicron: Economy was too strong. Yield was reduced.

Full notes

Full Microsoft Allegiance update

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What changed

0 fixes0 additions10 changes0 removals
  • Balance
  • Gameplay
  • Workshop
changedEconomy was too strong. Yield was reduced. Cost of development = 0.8 and Yield = 1. +20% margin on every miner load from +40%.
changed4 total Miners Normal HP, speed, signature, etc
changedCost remains = 0.8 Miners capacity = 0.85 He3 Yield = 1 (from 1.2)
changedDue to the fact they get the enhanced/advanced ships immediately upon tech base build / upgrade. OH is still cheaper than most factions when it comes to total cost of ship development being cost 0.8.
changedPW Hammer 1 = 8 ammo per shot PW Hammer 2 = 8 ammo per shot PW Hammer 3 = 8 ammo per shot
changedPW Hammer 1/2/3 Dispersion = 0.01 (was 0.015) PW Hammer 1/2/3 Speed = 300m PW Hammer 1/2/3 Lifespan = 4 seconds (1200m range + pw range)

Microsoft Allegiance changes

changedEconomy was too strong. Yield was reduced. Cost of development = 0.8 and Yield = 1. +20% margin on every miner load from +40%.
changed4 total Miners Normal HP, speed, signature, etc
changedCost remains = 0.8 Miners capacity = 0.85 He3 Yield = 1 (from 1.2)
changedDue to the fact they get the enhanced/advanced ships immediately upon tech base build / upgrade. OH is still cheaper than most factions when it comes to total cost of ship development being cost 0.8.
changedPW Hammer 1 = 8 ammo per shot PW Hammer 2 = 8 ammo per shot PW Hammer 3 = 8 ammo per shot

Weedman brings us AC_15! (Sorry for the delay, I was OOO on vacation!)

Aleph Res = double side 2500m cost 1000 Aleph Res 2 = single side 2500m cost 1000

Omicron:

Economy was too strong. Yield was reduced. Cost of development = 0.8 and Yield = 1. +20% margin on every miner load from +40%.

4 total Miners Normal HP, speed, signature, etc

Cost remains = 0.8 Miners capacity = 0.85 He3 Yield = 1 (from 1.2)

StationHull = 1.05 (from 1) StationHull repair = 1.05 (from 1) StationShield = 1.05 (from 1) StationShield repair = 1.05 (from 1) ShipShield repair = 1.05 (from 1)

Reasoning to buff stations is their tech bases do take 5 minutes to build meanwhile enemy is researching bomb rush.

Lt Carrier deleted

Sup/Exp/Tac/AdvSup/AdvExp/AdvTac bases cost = 15000 (from 10000)

Due to the fact they get the enhanced/advanced ships immediately upon tech base build / upgrade. OH is still cheaper than most factions when it comes to total cost of ship development being cost 0.8.

PW Hammer 1 = 8 ammo per shot PW Hammer 2 = 8 ammo per shot PW Hammer 3 = 8 ammo per shot

PW Hammer 1/2/3 Dispersion = 0.01 (was 0.015) PW Hammer 1/2/3 Speed = 300m PW Hammer 1/2/3 Lifespan = 4 seconds (1200m range + pw range)

Fighter Bomber mounts 1 PW Hammer Stealth Bomber mounts 1 PW Hammer

PW Hammer moved to DM17 (same as EW Stinger)

DM17:

lt/med shield = 2(1) large shield = 2(1)

Belters:

Omni Fighter: Cost = 1000 credits Side thrust = 0.85 (from 1) Turn Torques = 300 (from 400) Energy Recharge = 100 (from 120)

Overpowered. Retains triple gun and missile load. Cost 1000 should make selective how many omnis are flown.

Rixian:

EW A-B Stinger 1 dispersion = 0.05 (from 0.075) EW A-B Stinger 2 dispersion = 0.03 (from 0.05)

Tighten up.

Dreg:

Enh Fighter / Adv Fighter scale = 23 (from 20) Fighter Bomber scale = 24 (from 21) Lt Int / Int / Hvy Int scale = 17 (from 18)

TF:

Lt Stl Energy recharge = 80 (was 70) Stl Energy recharge = 85 (was 75) Adv Stl Energy recharge = 90 (was 80) PW AB Ion Blaster 1 Dmg/shot = 15 (was 14.6667) PW AB Ion Blaster Lifespan = 1 (was 1.5) range 700m from 600m PW AB Ion Blaster Speed = 700 (from 400) PW AB Ion Blaster 2 Dmg/shot = 17.5 (was 17.333) PW AB Ion Blaster 2 Lifespan = 1 (was 1.5) range 750m from 660m PW AB Ion Blaster 2 Speed = 750 (from 440) PW AB Ion Blaster projectile reduced to size = 2 (from 4/6) PW AB Ion Blaster projectile dispersion reduced to 0.03 (from 0.05) Plas Gen/Hvy Plas shoot missiles again (It was not calculated how important this is for TF to counter missiles having no missiles of it's own.) Plas Gen/Hvy Plas mass = 2 (from 3) Con/Enh Con/Adv Con mass = 200 (from 160) Large Con/Enh/Adv mass = 50000 (from 40000) Ship Accel = 1 (from 0.95)

GT:

Gauss Cannon range = 1000m (from 1400m) Broken dps gameplay at range.

Bios:

Research time = 8 minutes (from 9 minutes)

Source

Steam News / 12 July 2024

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