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Steam News6 May 20242y ago

Weedman brings us AC_14!

Tactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less

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What changed

0 fixes3 additions8 changes1 removal
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changedTactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less parts to buy to outfit
addedDreg: Use new "quiz" fig model for Fighter Bomber
changedLt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60
changedMiner HP = 960 (standard 1200) 80mps, sig1 Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75 Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5
changedShip Hull = 1 Ship Shield = 1 Miners capacity = 0.35 He3 Speed = 1 He3 Yield = 1.2
changedUpgrade Sup/Exp/Tac cost = 24,000 credits. Upgrade Garrison cost = 8,000 credits.

Microsoft Allegiance changes

changedTactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less parts to buy to outfit
addedDreg: Use new "quiz" fig model for Fighter Bomber
changedLt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60
changedMiner HP = 960 (standard 1200) 80mps, sig1 Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75 Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5
changedShip Hull = 1 Ship Shield = 1 Miners capacity = 0.35 He3 Speed = 1 He3 Yield = 1.2

Tactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less parts to buy to outfit

Cost = 3300 (from 5000) EW Gauss Gun LT Sig Cloak Solar Inverter Combat Drone 2/3 Emp Mine 1/2 Sniper Rifle 1/2 Stl Galv Utl Cannon 2/3 Hunter 2/3 Killer 1/2 Ion Blaster Sig Cloak 2/3 SRP Killer 1/2 Tower SC Drone

TF: Correct "rain" fig model for Fighter Bomber

Accel = 0.95 (was 0.9, and before that was 1.025) Ripcord = 1.1 (was 0.9, and before that was 1.3)

TF was heavily nerfed so let's try them with the PlasGen nerf they do not shoot down missiles. PWRange restored to 1.0

Dreg: Use new "quiz" fig model for Fighter Bomber

Aleph Resonator = 10 second delay (from 15 second delay)

Omicron:

Lt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60

Miner 1/4 (Cost = 2000) Miner 1/4 (Cost = 2000) Total of 8 Miners

Miner HP = 960 (standard 1200) 80mps, sig1 Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75 Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5

Starting ship = Scout + Fighter.

Ship Hull = 1 Ship Shield = 1 Miners capacity = 0.35 He3 Speed = 1 He3 Yield = 1.2

Revert to free ships with Tech Base. Tech base 5 minutes build time. Sup/Exp/Tac/Sy constructor cost = 10,000 credits.

Upgrade Sup/Exp/Tac cost = 24,000 credits. Upgrade Garrison cost = 8,000 credits.

PW Hammer 1 DT Burst = 0.25 to match sound PW Hammer 2 DT Burst = 0.25 to match sound PW Hammer 3 DT Burst = 0.25 to match sound

PW Hammer 1/2/3 Ammo per shot = 8/7/6

PW Hammer 1 projectile = 13 damage / shot (lifespan 5 seconds) PW Hammer 2 projectile = 14 damage / shot (lifespan 5 seconds) PW Hammer 3 projectile = 15 damage / shot (lifespan 5 seconds)

Shipyard: Lt Class available upon building SY.

Remove SRM EMP research from Omicron. HTT uses 1 PW Hammer. Add pre/def 167 to other factions for SRM EMP research.

Add Tower Drone model for AC and SC drones.

Reduce geometry detail hitboxes:

Omicron (every ship and base) Dreg Carrier + new texture TF Carrier TF Outpost TF Refinery TF Scout TF SF Draconium Constructor Draconium Miner Draconium HTT Draconium Pod GT Tactical Valkyrie Pod

Source

Steam News / 6 May 2024

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