What changed
0 fixes0 additions4 changes1 removal
changedHunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time: 2.25/1.5/1 -> 1.75/1.25/.75 Mount Sig: 1-> .5/.4/.3
changedSniper 1/2 Changes: Fire Sig: .5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost: 4->6
changedLongtom Changes: Projectile Speed: 2000->2500 Projectile Lifetime: 1.1->1 Projectile Damage: 100->80 Projectile AoE Damage: 50->26 Longtom now PW only, not PE
changedRix Combat Drone 1/2/3 Accuracy: .003/.002/.001->.007/.005/.003
removedRemove Pre 1 from GT Palisade / Research and Valkyrie Research Bases, to allow special tech into Deathmatch and fix potential faction specific glitch. I was making a map and it allowed me to place GT Pali/Res bases on a different faction that was not GT.
Hunter 1/2/3 changes: Damage:40/50/60→70/80/90↑Hunter 1/2/3 changes: Damage: increased, buffHunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time:2.25/1.5/1→1.75/1.25↓Hunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time: decreased, nerf5->1 Projectile Damage:4/5→6/7↑5->1 Projectile Damage: increased, buff5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost:4→6↑5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost: increased, buffMicrosoft Allegiance changes
changedHunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time: 2.25/1.5/1 -> 1.75/1.25/.75 Mount Sig: 1-> .5/.4/.3
changedSniper 1/2 Changes: Fire Sig: .5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost: 4->6
changedLongtom Changes: Projectile Speed: 2000->2500 Projectile Lifetime: 1.1->1 Projectile Damage: 100->80 Projectile AoE Damage: 50->26 Longtom now PW only, not PE
changedRix Combat Drone 1/2/3 Accuracy: .003/.002/.001->.007/.005/.003
removedRemove Pre 1 from GT Palisade / Research and Valkyrie Research Bases, to allow special tech into Deathmatch and fix potential faction specific glitch. I was making a map and it allowed me to place GT Pali/Res bases on a different faction that was not GT.
Core updates from Weedman!
sig 1/2/3 cloak level changes: .625->.4 .7->.45 .76->.5
Lt/ /Adv SF sig from 1->.5 (Belters 1->.75, Rix 1->.6) SB sig from 1->.75 (Belters 1.2->.85)
Hunter 1/2/3 changes: Damage: 40/50/60 -> 70/80/90 Lock time: 2.25/1.5/1 -> 1.75/1.25/.75 Mount Sig: 1-> .5/.4/.3
Killer 1/2 Changes: Mount Sig: .25->0
Sniper 1/2 Changes: Fire Sig: .5->1 Projectile Damage: 4/5->6/7 Projectile Energy Cost: 4->6
Longtom Changes: Projectile Speed: 2000->2500 Projectile Lifetime: 1.1->1 Projectile Damage: 100->80 Projectile AoE Damage: 50->26 Longtom now PW only, not PE
Rix Combat Drone 1/2/3 Accuracy: .003/.002/.001->.007/.005/.003
Draconium Enh Fighter/Adv Fighter/Fig B scale = 19.64 (+15%)
Omicron Hive / Draconium / Valkyrie Adv SF available in Deathmatch mode.
Remove Pre 1 from GT Palisade / Research and Valkyrie Research Bases, to allow special tech into Deathmatch and fix potential faction specific glitch. I was making a map and it allowed me to place GT Pali/Res bases on a different faction that was not GT.