Full notes
Full Microlandia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Microlandia changes
We rewrote from scratch the model for how much firms are making money. We call this unit economics! Now each business sector has a different demand curve, this means there is a cap for how much they can sell, depending on different conditions:
- Agriculture (A)Sells produce to external markets; demand is unlimited. Production is capped by available water
Manufacturing (C): Manufactures goods for export; demand is unlimited. Each unit produced consumes energy
Construction (F): Demand scales with active construction projects and road maintenance
Wholesale & Retail (G): Demand is driven mostly by city population, with a smaller boost from tourism
Accommodation & Food (I): Demand is driven mostly by tourism, with a smaller contribution from city population
Information & Communication (J): Monthly sales depend on founder talent. Most companies never find product-market fit; a few turn into unicorns
Finance and Insurance (K): Serves businesses across the city; demand grows with the number of companies in other sectors
Real Estate (L): Demand grows with the number of private properties in the city
Administrative Support (N): Serves businesses across the city; demand grows with the number of companies in other sectors
Education (P): A public service. Capacity is set by city policy, not market demand
Health & Social (Q): A public service. Capacity is set by city policy, not market demand
Arts & Entertainment (R): Demand grows with city population and tourism
Opening the company inspector now shows the business sector class and the demand curve model. It is possible now also to inspect all the companies that are in a multi-firm address like office buildings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
