What changed
1 fix1 addition2 changes1 removal
- Gameplay
- Balance
- Performance
addedNew "parking space" zone, can be used to make parking lots. An alternative to the previous only alternative "parking garage" which is expensive and takes time to build. As we move towards more realistic parking place simulation the parking space zone will become a more important tool in the game for car-oriented cities.
removedFixes to parking fees and how they affect the mode of transport decisions. This means it's no longer feasible to profit from very high parking fees, citizens will use bus instead or just move out of the city.
fixedFixed a bug in housing market economics that made unhoused citizens to choose the first available apartment to rent in database order instead of cheapest price. This caused some unhoused families to save a lot of money just to rent an expensive apartment and be out in the streets the next month.
changedOptimizations for crime simulation that caused lag in cities with a lot of police headquarters
changedRendering optimizations
Microlandia changes
addedNew "parking space" zone, can be used to make parking lots. An alternative to the previous only alternative "parking garage" which is expensive and takes time to build. As we move towards more realistic parking place simulation the parking space zone will become a more important tool in the game for car-oriented cities.
removedFixes to parking fees and how they affect the mode of transport decisions. This means it's no longer feasible to profit from very high parking fees, citizens will use bus instead or just move out of the city.
fixedFixed a bug in housing market economics that made unhoused citizens to choose the first available apartment to rent in database order instead of cheapest price. This caused some unhoused families to save a lot of money just to rent an expensive apartment and be out in the streets the next month.
changedOptimizations for crime simulation that caused lag in cities with a lot of police headquarters
changedRendering optimizations
New "parking space" zone, can be used to make parking lots. An alternative to the previous only alternative "parking garage" which is expensive and takes time to build. As we move towards more realistic parking place simulation the parking space zone will become a more important tool in the game for car-oriented cities.
Also:
Fixes to parking fees and how they affect the mode of transport decisions. This means it's no longer feasible to profit from very high parking fees, citizens will use bus instead or just move out of the city.
Fixed a bug in housing market economics that made unhoused citizens to choose the first available apartment to rent in database order instead of cheapest price. This caused some unhoused families to save a lot of money just to rent an expensive apartment and be out in the streets the next month.
Optimizations for crime simulation that caused lag in cities with a lot of police headquarters
Rendering optimizations