Full notes
Full Micro Stream RPG update
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Repeated intro
Hey all! Bauske here.
What changed
- Gameplay
- Workshop
- Balance
- Security
- Compatibility
- UI and audio
I know I've been quiet in regards to updates lately, but I've been making good progress on Micro Stream RPG over these past couple months, despite the hiccups. Version 0.18 brings about a lot of updates and changes, primarily in the main game engine and a lot of mechanical or background stuff, so a lot of it may not be apparent when playing normally. For example, there aren't any new dungeons in this update (those'll be saved for the release), but there are some tweaks and new additions to attack animations. Things like that.
It's been a lot of set up lately, and a lot of prep and getting the main engine finalized for release. Additionally, I had to totally rework how the game connects to Twitch due to Twitch removing some OAuth connections. The bad news was this HAD to be done or any future users wouldn't be able to connect to Twitch. The good news is that, after a few weeks of learning and figuring the new connection configurations out, the game feels much more professional when it comes to authenticating with Twitch. I would say this is the biggest and most major part of this update, so if you experience any issues with your Twitch connection, please let me know.
Outside of that, we've got some new characters, some new weapons, and a few other tweaks as well.
Barring any other major changes from Twitch, this should be the final update before release. Now I'm going to focus entirely on new enemies and dungeons so I can get the game launched ASAP. I already feel way farther behind than I want to be!
Thank you all for being patient with me! Trust me, I'm just as excited to get this game launched as you are!
New features:
Added a new attack animation for ranged attack weapons.
Added three new default characters: A ninja, a barbarian, and a sorceress.
Added three new weapons: A bow and arrow, a hammer, and a spellbook.
Added an outline to both player characters and weapons to help them stand out from background graphics more.
Implemented Weapon Proficiency damage boosts. The only enemies this affects right now are the Tortimagus and the Manaquin. More on this later.
Adjustments:
Reworked connectivity to Twitch. This had to be done due to a Twitch security change. If you're a beta tester, your current OAuth token should still work, but if not, please use the Connection menu to reconnect to Twitch.
Changed backup data saving so that it only saves if changes have been made.
Changed the menu hover to only activate and show the menu bar if Micro Stream RPG is the focused window.
Adjusted Weapon Point rates. After looking at results from the beta test, the rate at which points were earned was skewed too high, causing levels to be higher than I would like for the time involved.
Changed the character's melee attack animations to be more impactful visually and more variable for the future. This also now allows attack animations to scale with the game's speed.
Normalized audio levels across all sound effects so the game isn't so loud.
Changed the sound effect when earning a medal.
Adjusted the poison rate of the Snake from 80 to 25. I want it to poison often, but not that often.
~Bauske
Source
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