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Steam News24 May 20261mo ago

Patch 1.0.7

Hello! It's been a little while. Thank you for your patience! We've been working hard on fixing a lot of bugs and quirks in the game, all thanks to your feedback!

Full notes

Full Micro Mages Maker update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! It's been a little while. Thank you for your patience!

What changed

9 fixes4 additions7 changes4 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • Fixes
  • Workshop
changedChanges:MUCH reduced start delay when spawning higher up in a level.
changedChanges:Beer bro HP went from 20 down to 18.
changedChanges:Super bat HP went from 32 down to 28.
addedChanges:Added ability to move the spawn point above the first screen (for play-testing purposes! Do not leave the spawn point above the first screen when exporting / publishing your finalised level!)
changedChanges:Made the spawn point display the spawn positions of every mage.
changedChanges:While playtesting a level in the Maker, multiple different controllers (and keyboard) now map to a single mage.
Beer bro HP went2018Beer bro HP went decreased, nerfSuper bat HP went3228Super bat HP went decreased, nerf

We've been working hard on fixing a lot of bugs and quirks in the game, all thanks to your feedback!

Here's what's been patched up:

Changes:

  • MUCH reduced start delay when spawning higher up in a level.

  • Scrolling now starts early if reaching top of screen quickly.

  • You can temporarily push scroll speed a little bit further if you bump into top of the screen.

  • Scroll speed adapts better to players, it's a little more forgiving with how far down you end up on screen when transitioning from fast scroll to slow scroll.

  • Beer bro HP went from 20 down to 18.

  • Super bat HP went from 32 down to 28.

  • Added ability to move the spawn point above the first screen (for play-testing purposes! Do not leave the spawn point above the first screen when exporting / publishing your finalised level!)

  • Made the spawn point display the spawn positions of every mage.

  • Acid Party, All good! and Frostbite have received minor updates.

  • While playtesting a level in the Maker, multiple different controllers (and keyboard) now map to a single mage.

  • Frames per second have been locked to 60 FPS, to align with the internal emulator fixed frame rate.

  • Added licence to exported ROMs, found in the "Export" folder.

  • Added the original Micro Mages and Micro Mages: Second Quest ROMs in the "ROMs" folder where the executable is located. Select "Manage/Browse local files" in Steam to open the executable folder!

Fixes:

  • Horizontal fans can no longer push players into walls.

  • Vertical fans placed on the left/right screen borders now work properly.

  • No more limits on Checkpoint flag placement; players now spawn at the correct Checkpoint flag even if there are multiple on the same screen.

  • Scrolling no longer slows down if the player goes idle, but stays at top of screen. (e.g. being pushed via spiderwebs)

  • Barrels start rolling on 1st spiderweb bounce, avoids infinite stacking and lag, allows for more compact beer bro placement when working with spiderwebs.

  • Optimized spiderweb collisions.

  • Fixed subtle map load bugs.

  • Fairy no longer despawns from the top of the screen.

  • Fixed a bug where an Eye falling in lava kills nearby players.

  • Made player spawn position order consistent with any number of players.

  • Removed leftover palette overrides.

  • Fixed Fairy being unable to be picked by the eyedropper tool.

  • Fixed the play statistics of Workshop levels being cleared between sessions.

  • Added missing "Drop Fairy" prompt in the controls menu.

  • Changed the controls menu keyboard graphic to display the correct "Drop Fairy" key.

Source

Steam News / 24 May 2026

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