Full notes
Full Micro Macro Farm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Workshop
Hey there!
First of all thanks for all the feedback for the new game update! I hope everyone is enjoying the content! I finished adding some things I forgot, for example the mastery of recipes, when crafting items you will be able to level up the recipe mastery. Leveling up the recipe will allow you to create more items at once and also reduce the production time.
Recipe mastery
No produce going to waste anymore
Here is a list of all changes to the game:
Escape button should close menus now before opening pause menu
Always on top toggle added
Can not harvest if inventory is full
Icon displays full inventory
Fixed missing translations
Tomato Sauce
Cornmeal
Workshop can not be destroyed anymore
Destroying buildings returns 80% of value
Weeds now overgrow soil as intended
Max level cap set to 20
Adjusted tool upgrade costs
Gnome helpers:
Lowered helper upgrade costs
New specialization: Collect items from machines
House change appearence depending on specialization
Gnomes will not harvest plants if inventory full
Gnomes will not collect from machines if inventory is full
If inventory is full while gnomes carry items, they will stash them in the house and try to add the items to the inventory once in a while.
Removed unused item Maltmash
Added recipe mastery:
Recipe levels from 1 to 4
level 1: standard
1-2 production amount
no time reduction
level 2: reached at 15
1-4 production amount
10% time reduction
level 3: reached at 35
1-6 production amount
25% time reduction
level 4: reached at 100
1-10 production amount
50% time reduction
Source
Changelog.gg summarizes and formats this update. How we read updates.
