Full notes
Full Micro Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Events
Micro Annihilation changes
First and foremost: THANK YOU FOR ALL THE FEEDBACK! Particularly, you Discord folk have been the best!
A lone soldier is a dead soldier, when facing the Toxian hordes! Join our Discord today!
World Map Changes
All territories can now be selected, and give a plethora of information.
You now earn passive income based on territories owned, and adjacent Toxian territories.
Added completion percentages to research topic buttons.
Added summaries to all research topics, separating the vital information from the lore.
Greatly increased the invisible soft cap on returning resources from missions.
Reduced enemy tech level progression through campaign. This should make the early game much easier.
Delayed the appearance of any of the advanced ants.
Battlefield Changes
After many days of sweat and tears, it should be tremendously more difficult for units to spawn inside inaccessible areas.
Added Command Craft Booster research. Once researched, hold SHIFT to boost your speed.
Each pellet in a flak cannon shot now deals 4 damage, instead of 1.
Increased flamethrower damage from 5 to 7.
Increased Laser Tank cost from 1000 to 1500.
Severely reduced area of effect from giant ant bites.
Rare Earth Metal Extractors now snap to their deposits.
Added rally point flag icons.
Turrets and supply depots now show their weapon and repair radii respectively.
Enemies will now send reinforcements at a fairer pace, quantity, and quality.
The difficulty of resource extraction missions should be less erratic.
Added "Return to World Map" button after a mission fails or succeeds.
Gave melee units a bit more range leniency.
Revised Ground Command strategic icon to accurately represent what it builds.
Added build preview to buildings that are under construction.
Music now recognizes when excitement level goes up, and amps up the music accordingly.
General Changes
The print screen key now takes a screenshot. You can go to the folder in Options.
All Changes
Every single change, itemized. Have fun.
World map nodes can now be selected, regardless of whether there is a mission.
World map node panel now displays owner faction.
Updated Ground Command strategic icon.
Units cannot climb the barn ramp.
Flak cannon damage 1 to 4 damage.
Passive income: metal from every node you own.
Passive income: biopolymers from each node that is adjacent to Toxians.
For timed missions like resource extraction, enemy reinforcements tech level now based on for time through mission.
Gave melee enemies a bit more leniency, particularly if they are large.
Increased options window size.
Supply depot no longer acts as a radar.
Build buttons now trigger mouse over events correctly.
Main menu posted note text is now black.
Send enemy reinforcements if no damage given or dealt in one minute.
Resource missions should no longer fail if you have very few units at the end of the mission.
Construction yard explosions was not using sound mixer, and thus oftentimes louder than other sounds.
Larvae death squeals are not using sound mixer, and thus oftentimes louder than other sounds.
Mission accomplished takes forever. Add a button.
Increased flame thrower damage from 5 to 7.
Increased laser tank cost. 1000 to 1500.
Added rally point flag.
Player can now receive an audible "Collector under attack" warning.
Added build preview on buildings that are under construction.
Initial enemy units that spawn on map now better respect enemy's tech level.
Show supply depot radius
Increased font size on research/knowledge base. Headers now use bigger font size, instead of blurry bold.
Mission results state why no resources were collected.
Severely reduced AOE from giant ants.
Turret radius now visible in build preview.
Rare earth metals extractors now snap to their deposits.
Buildings are now less sensitive to sloped terrain.
Enemy reinforcements now avoid spawning too close to a player's unit.
Increased mission timer font size.
Added screenshot button.
Added background to tooltip.
Tool tips are now easier to read with the new background.
Added Command Craft Booster research. Once researched, hold SHIFT to increase your speed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
