Full notes
Full Michi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Michi changes
More levels (Aiming for ~10 for now, currently at 5 would like to increase most likely to 20 in the future).
We want to make the enemy team stronger, so they will now be receiving artifacts and potentially additional team slots.
Random Events still need a lot of work, we will be temporarily disabling them and bringing them back in a future version.
We will be adding more generic artifacts (stat) to the game for now, this will open us up to have more in the future.
We want Artifacts to be more meaningful to helping you progress through the game, so instead of you collecting them and choosing which ones to bring, they are now tied to the level. This will allow you to collect more and rerun the level if the combination is not to your liking.
End of battle gold reward nerfed from 10 → 6
Battle reward gold nerfed across the board
Added unit pool to incentivize rerolling
Now your number of recruit options will change based on the difficulty of your path!
Source
Changelog.gg summarizes and formats this update. How we read updates.
