Full notes
Full Miami Hotel Simulator update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Performance
Miami Hotel Simulator changes
Fixes on reception logic
Fixed floating room keys caused by staff
Adjusted bed sizes
Fixed bed holding pivot
Optimized staff data synchronization
Adjusted various lamp's intensity
Staff will now leave hotel after they finish current task
Added staff information while looking at target person
Fixed map not closing on pressing map key
Added more doors for staff to spawn/despawn
Fixes for staff tasks while player in pause
Fixed cruise ship and plane disappearing
Fixed customers won't lift their keys or money for client
Fixed room key got is missing in save file
Optimized far object and map texture
Fixed chat window hides early
Fixes for ID zero being sent for client connection causes initialization failures
Staff now can also pick money from the vending machine
Added ability to show hovering item on the inventory
Customer now walks slightly faster (except old lady)
Added some missing localization
Main menu scene optimization
Added ability to skip shader warmup if VRAM is lower than 2GB or via -skipShader
Source
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