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Steam News3 August 202511mo ago

Update 13.346

Fixes on reception logic Fixed floating room keys caused by staff Adjusted bed sizes Fixed bed holding pivot Optimized staff data synchronization Adjusted various lamp's intensity Staff will now leave hotel after they f

Full notes

Full Miami Hotel Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions6 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Performance
fixedFixed floating room keys caused by staff
changedAdjusted bed sizes
fixedFixed bed holding pivot
changedOptimized staff data synchronization
changedAdjusted various lamp's intensity
changedStaff will now leave hotel after they finish current task

Miami Hotel Simulator changes

fixedFixed floating room keys caused by staff
changedAdjusted bed sizes
fixedFixed bed holding pivot
changedOptimized staff data synchronization
changedAdjusted various lamp's intensity
  • Fixes on reception logic

  • Fixed floating room keys caused by staff

  • Adjusted bed sizes

  • Fixed bed holding pivot

  • Optimized staff data synchronization

  • Adjusted various lamp's intensity

  • Staff will now leave hotel after they finish current task

  • Added staff information while looking at target person

  • Fixed map not closing on pressing map key

  • Added more doors for staff to spawn/despawn

  • Fixes for staff tasks while player in pause

  • Fixed cruise ship and plane disappearing

  • Fixed customers won't lift their keys or money for client

  • Fixed room key got is missing in save file

  • Optimized far object and map texture

  • Fixed chat window hides early

  • Fixes for ID zero being sent for client connection causes initialization failures

  • Staff now can also pick money from the vending machine

  • Added ability to show hovering item on the inventory

  • Customer now walks slightly faster (except old lady)

  • Added some missing localization

  • Main menu scene optimization

  • Added ability to skip shader warmup if VRAM is lower than 2GB or via -skipShader

Source

Steam News / 3 August 2025

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