Much-Requested additional volume controls, LOD bias slider, and more!
Hey team, I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results! Changelog: o Added Master and Aircraft volume controls to complement the Music volume control.
Full notes
Full MH-Zombie update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey team,
What changed
0 fixes1 addition0 changes1 removal
UI and audio
Gameplay
addedo Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.
removedo Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup
MH-Zombie changes
addedo Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.
removedo Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup
I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results!
Changelog:
o Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.
Bugfixes:
o Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup
Thanks for everything, and as always don't hesitate to let me know if you have any issues or recommendations!