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Steam News25 June 20242y ago

Much-Requested additional volume controls, LOD bias slider, and more!

Hey team, I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results! Changelog: o Added Master and Aircraft volume controls to complement the Music volume control.

Full notes

Full MH-Zombie update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey team,

What changed

0 fixes1 addition0 changes1 removal
  • UI and audio
  • Gameplay
addedo Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.
removedo Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup

MH-Zombie changes

addedo Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.
removedo Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup

I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results!

Changelog:

o Added Master and Aircraft volume controls to complement the Music volume control. o Added a Level of Detail Bias slider to the quality menu. o Aircraft health display turns red below 31. o Aircraft sparks and smokes based on level of damage; full-time red tint removed. o Field of View added to start menu options; start menu options reorganized. o Engine pitch changes with power level. o Appropriate sliders indicate level while not selected. o Auto-level velocity changed to read "disable at xxKTS". o Civilians approach the right side of the helicopter, at a greater distance. o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.

Bugfixes:

o Framerate no longer defaults to 60fps in spite Quality settings changes. o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection. o Sliders reset correctly no matter their selection state when disabled. o General menu cleanup

Thanks for everything, and as always don't hesitate to let me know if you have any issues or recommendations!

-Joe

Source

Steam News / 25 June 2024

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