HomeGamesUpdatesPricingMethodology
Steam News7 February 20233y ago

Progress Update - Upcoming new map, game mode, port to iOS!

Hey there everyone! Just wanted to give you all a roadmap for what's to come with MH-Zombie: I've completed additional (still to be published) changes to the difficulty modes.

Full notes

Full MH-Zombie update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there everyone! Just wanted to give you all a roadmap for what's to come with MH-Zombie:

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Store
addedI've completed additional (still to be published) changes to the difficulty modes. The Final Countdown has been further scaled, and weapon unlocks and total enemies now scale from Easy to Hard. In addition, I've added attitude limits to the Easy physics mode; no more accidentally inverting and crashing (although you'll need to switch to Medium or Hard to enable inversion to get a couple of the achievements).
addedIn the coming month(s) I will also complete an additional new game mode and map, and make the secret cheat menu a little less secret, and a little less broken.
changedFinally, I have successfully completed a development build to iOS, so after all of the above is complete, I will publish the iOS port of the game to the App Store.
changedThanks for all your support, and stay tuned!

MH-Zombie changes

addedI've completed additional (still to be published) changes to the difficulty modes. The Final Countdown has been further scaled, and weapon unlocks and total enemies now scale from Easy to Hard. In addition, I've added attitude limits to the Easy physics mode; no more accidentally inverting and crashing (although you'll need to switch to Medium or Hard to enable inversion to get a couple of the achievements).
addedIn the coming month(s) I will also complete an additional new game mode and map, and make the secret cheat menu a little less secret, and a little less broken.
changedFinally, I have successfully completed a development build to iOS, so after all of the above is complete, I will publish the iOS port of the game to the App Store.
changedThanks for all your support, and stay tuned!

I've completed additional (still to be published) changes to the difficulty modes. The Final Countdown has been further scaled, and weapon unlocks and total enemies now scale from Easy to Hard. In addition, I've added attitude limits to the Easy physics mode; no more accidentally inverting and crashing (although you'll need to switch to Medium or Hard to enable inversion to get a couple of the achievements).

In the coming month(s) I will also complete an additional new game mode and map, and make the secret cheat menu a little less secret, and a little less broken.

Finally, I have successfully completed a development build to iOS, so after all of the above is complete, I will publish the iOS port of the game to the App Store.

After that, aside from general bugfixing, I plan to move on to development of my next game, an as-yet untitled open world game with a similar premise.

Thanks for all your support, and stay tuned!

-Raulrusboy

Source

Steam News / 7 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.