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Steam News25 April 20233y ago

Version 1.0.1 Bug Fixes & Brazilian Release!

Feature Offical Brazilian Release (it is now fully tested and ready to go!) Balance Rebalance: Lifesteal now works on shields Rebalance: death touch is now unpreventable UI Improvements UI: added labels into progression

In this update6

Full notes

Full Metroplex Zero: Sci-Fi Card Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

42 fixes1 addition5 changes3 removals
  • Balance
  • UI and audio
  • Gameplay
  • Events
  • Maps
changedBalanceRebalance: Lifesteal now works on shields
changedBalanceRebalance: death touch is now unpreventable
addedUI ImprovementsUI: added labels into progression
changedUI ImprovementsUI: bigger speech bubbles
changedUI ImprovementsUI: now shows locked difficulties
changedUI ImprovementsUI: Changed condition not met highlight to be way more noticable red

Metroplex Zero: Sci-Fi Card Battler changes

changedRebalance: Lifesteal now works on shields
changedRebalance: death touch is now unpreventable
addedUI: added labels into progression
changedUI: bigger speech bubbles
changedUI: now shows locked difficulties

Feature

  • Offical Brazilian Release (it is now fully tested and ready to go!)

Balance

  • Rebalance: Lifesteal now works on shields

  • Rebalance: death touch is now unpreventable

UI Improvements

  • UIadded labels into progression
  • UI: bigger speech bubbles

  • UI: now shows locked difficulties

  • UIChanged condition not met highlight to be way more noticable red

Bug Fixes

  • Bug Fix: Prevent Null Ref in Achievement Watcher on first launch

  • Bug Fix: no missing chinese characters

  • Bug Fix: Bad Omen Card

  • Bug Fix: Capacitor Burst Card

  • Bug Fix: Card Type Data Serialization

  • Bug Fix: Chinese having gray boxes

  • Bug Fix: saving and loading in drafts

  • Bug Fix: Drawing when no cards are left in deck

  • Bug Fix: Aegis not stopping photon area scan

  • Bug Fix: some attacks don't lose stealth

  • Bug Fix: Rigged Prox Mine playing multiple times

  • Bug Fix: some true damage attacks dodged dodge

  • Bug Fix: Core Controller null ref

  • Bug Fix: Fixes rare Battle Reward State null ref in tutorial

  • Bug Fix: Fusion pieces explosions are correct now

  • Bug Fix: getting stuck at end of turn because of too many reactions

  • Bug Fix: Hero Level Ups cant be save scummed anymore

  • Bug Fix: IStats serialization

  • Bug Fix: Losing unlocks, not progressing fast enough

  • Bug Fix: Marked for death

  • Bug Fix: Missing resources in library

  • Bug Fix: Energy Circulator Card

  • Bug Fix: Inspiring Surge Card

  • Bug Fix: Setup Cards

  • Bug Fix: Null Ref on Skip Tutorial Battle Button

  • Bug Fix: null refs from interfaces

  • Bug Fix: First Shot Card

  • Bug Fix: a bunch of reactions

  • Bug Fix: party equipment loading

  • Bug Fix: Party Map Token Null Ref no longer possible

  • Bug Fix: Prevent Addition Null Ref issue

  • Bug Fix: prox mine no longer exits stealth

  • Bug Fix: Resource Types going null

  • Bug Fix: missing characters

  • Bug Fix: no conclusion for break into metroplex zero

  • Bug Fix: Resources only serializing in certain contexts

  • Bug Fix: Roomsweeper Grenade Card

  • Bug Fix: Steamworks Error

  • Bug Fix: coroutine on skillshop

  • Bug Fix: tutorial cards

  • Bug Fix: wild null refs

  • Bug Fix: Prepare Ambush Card

  • Bug Fix: Hero Metrics

  • Bug Fix: Credits

Wording

  • Wording: Accumulation Field Card

Miscellaneous

  • Coding: Failed Metric submission now only a logged warning

  • Miscremoved one player draft (because its a terrible unfun format)

Source

Steam News / 25 April 2023

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