In this update6
Full notes
Full Metroplex Zero: Sci-Fi Card Battler update
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What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
- Maps
- Store
Metroplex Zero: Sci-Fi Card Battler changes
Patch Notes - v0.0.61
New Content:
- AchievementsAdded Steam Achivement Art & Tracking all 58 Achievements
Balance Changes:
- RebalanceReduced All Hero Starting Health. Increased Growth. Minor overall nerf
- RebalanceBuff - Increased Adventure MetroCreds Gain
Rebalance: Nerfed Insight Stimulator - Only Draw a Card for Non-Quick Cards played
Card Improvements:
Card Wording: Replaced Primary Stat language on card with Power for Simplicity
UI Improvements:
UI: Battle Logs which cards were glitched
UI: For choosing generic adventures
UI: Hide Beta Objective Tracker from Progress View
- UIIncreased MetroCreds everywhere by a factor of 10
UI: Refined Adventure Progress Numbers to be more intuitive (doesn't include auto-segments)
UI: Reverse Polarity Highlights/Unhighlights based on Shield Amount
UI: Show Rule Panel for Vulnerable
UI: Shows Adventure Progress in Numeric Form on Adventure Progress
UI: Verified Highlights for Finisher cards
Art Improvements:
Art: Medigeneix Facility Battlefield Relight
Bug Fixes:
Bug Fix: Breaking News cutscenes now wait for Level Ups to finish first
Bug Fix: Deep Analysis now correctly enters Stealth
Bug Fix: Draft Hover card could get stuck across scenes
- Bug FixIf Hero becomes disabled after queuing cards, the cards no longer resolve
Bug Fix: Shopkeeper Line when Skill Shop is inactive now just hides quietly
Source
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