In this update4
Full notes
Full Metrogether Train Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, welcome to the first regular update. We have heard your feedback, and understand that many of you think the map is too small. We agree, but we obviously couldn't add new stations in less than a week. Instead, we have focused our initial efforts on other areas such as replayability and other requested features.
What changed
- Maps
- Store
- Gameplay
- Fixes
Metrogether Train Simulator changes
AI Driver Personalities
AI Drivers now have different personalities that have an impact on their driving style and how punctual they are and those personalities are visually reflected in the outfit they wear. This should increase the variety of situations you can encounter, especially in single player.
Currently, these personalities do not differ too much from the original driver, but we can easily tweak them if they do not have enough of an effect.
Full Changelog
New
Added AI Driver personalities
Added a train horn
Bug Fixes & Improvements
Added lamps to most tunnel sections
Fixed characters skin variant loading broken while spawning in. This resulted in player characters not loading the correct variant when joining and npcs often having the same variants
Fixed the `/player` aka `/who` command always resulting in a `Not looking at a player` error even if looking at another player
Fixed option to spawn at station appearing on the map while operating a train even though you cannot teleport in that situation
Potential fix for AI drivers sometimes getting stuck in front of a proceed signal
Fixed third person camera jittering while on a moving train
Increased overall brightness slightly
Minor bug fixes & improvements
This update is not compatible with prior versions and all players must update to 1.1.0 to play together in this version.
Source
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