In this update4
Full notes
Full Metro Gravity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Metro Gravity changes
Nice features every game should have
Added Keybind menu
Boss dialogue skips after first attempt
Taking damage should be more obvious
Map panning
Some settings
Invert X/Y Axes
Camera roll speed
Resolution/window settings
"Distance field shaders" toggle that (hopefully) fix that glowing water bug
Ambient Occlusion
Slight world changes
Performance Optimizations: Map is loaded by sections instead of all at once
Lots of enemies Respawn
Enemy balancing changed slightly
Little music changes
Other random stuff
Aqueducts are bluer and greenbelt is greener
More forgiving attack damage cooldown
You can make the game harder by clicking the heart piece (if u want for some reason)
Doctor changed slightly
Threadable objects are highlighted
A gazillion bug fixes
Changed Stephanie's look a bit
P.S. The game is like 90% done. That's why I'm participating in Next Fest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
